Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

28,923,300

Max blood points amount spent on one character

4,094,000

Highest prestige level

6

Mystery boxes opened

30

Time played

199h 27m

Time played in last two weeks

3h 21m

Blood points per hour

145,015

Estimated playtime per role

62% Survivor

Killer 38%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

22

Survivor full load-out matches

95

Ultra rare addon warded without a protection ward

28

Survivor rank
Bronze II

Bronze II

1 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

95

Killer full load-out matches

96

Ultra rare offering burned

12

Killer rank
Bronze IV

Bronze IV

1 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
102 815 Lazarus 11 680 246 184 98 470
102 816 clush 11 676 859 34 91 303
102 817 judah 11 671 435 140 38 147
102 818 Technarъ 11 670 397 192 85 439
102 819 DasToben ツ 11 670 325 75 28 174
102 820 No Homo 11 665 765 1 110 553
102 821 anderdingus 11 663 891 122 18 106

Currently at

102 818 place

Technarъ needs another

1 038 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

507

Obsessions healed

100

Survivors healed while you are injured

131

Survivors healed while rest are injured

194

Survivors unhooked

466

Survivors saved (from dying state/hook) in endgame

11

Knocked (In dying state) survivors healed

43

Survivors healed that come to you first

71

Protection hits for unhooked survivors

46

Protection hits for carried survivors

3

Survivors saved using pallet

0

Survivors affected with boon totems

397

Survivors affected with speed boost

12

Recovered from dying state

38

Take a hit with the Endurance status effect

30

Survivors healed in the Basement

1

Heals completed after all generators have been completed

37

Safe unhooks while broken

8

Protection hits during End Game

10

Objective actions

Objective actions

Items depleted

149

Repaired generators

829

Repaired damaged generators

212

Successful skill checks

8,455

Exit gates opened

80

Hex totems cleansed

23

Hex totems blessed

0

Chests opened

74

Chests opened in basement

10

Escapes when playing without any perk and repaired generator(s)

22

Matches with 300+ seconds of repairing generators

600

Matches in that picked up and used special item

39

Great skill checks while injured

156

Swap held Survivor items for new ones from chests (counts once per chest)

20

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,645

Finished repairs of generators while injured

96

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

783

Hits dodged by vaults

67

Basic attacks and projectiles dodged

762

Escapes after stunning killer using pallet

63

Escapes from killer gasp

21

Hooks sabotaged

26

Chases escaped after being injured in this chase

260

Chases lost by hiding in locker

2

Revealed killer aura

1,026

Unhooked yourself

7

Amount of screams

1,741

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,720

Blind killer using flashlight

35

Perform a fast vault within 3 seconds of getting hit

145

Pallet stun the Killer while holding a rare, common, or uncommon item

66

Trials where you've revealed or seen the Killer's aura 11+ times

212

Escapes

Escapes

Total escapes

154

Escapes crawling (In dying state) through exit gates

4

Escapes through hatch

5

Escapes through hatch crawling (In dying state)

2

Escapes with new item

35

Escapes with somebody else item

4

Escapes being injured with for over half a match

8

Escapes while being downed at most once

88

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

145

Escapes healthy or injured through hatch

3

Escaped by

97% Exit Gates

Hatch 3%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

5

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

4

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

406

Obsessions sacrificed

88

Kills (Memento mories)

41

Kills (Memento mories) or sacrifices after last generator

99

All survivors sacrificed or killed (Memento Mori) before the last generator

22

Hooks

Hooks

Different survivors hooked in basement

30

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

49

Survivors hooked before single generator was repaired

192

Survivors hooked in endgame

56

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

264

Generators damaged with Undetectable effect

80

Survivors grabbed while repairing a generator

1

Survivors grabbed while cleansing a totem

12

Generators protection

47% Protected

Unprotected 53%

Hit survivors with a basic attack while you are Undetectable

320

Survivors injured while in the basement

9

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

8

Oblivious effect applied

50

Survivors with Exposed effect downed

49

Survivors downed while carrying another survivor

22

Make unique survivors scream

686

Survivors hit with haste effect

58

Injure or down survivors who are Hindered

8

Survivors that holding Special Item hit

10

Survivors downed next to a raised pallet

635

Survivors downed in Exit Gate

13

Survivors downed withit 30 seconds of breaking pallet or wall

16

Preventing escape

Preventing escape

Survivors grabbed from locker

58

Hatches closed

29

Survivors hit after they drop a pallet during chase

315

Survivors hit while carrying another survivor

60

Survivors detected using killer instinct

326

Killer vaults in chase

77

Survivors grabbed while performing a vault

12

Meters fallen

1,492

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

13

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

53

Matches finished with one or more Hex totems remaining

6

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

735

Trials where all survivors suffered from madness 3 (The Doctor)

306

Hatchets thrown (The Huntress)

93

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

11

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

17

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

2

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

4

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

2

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

157

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

159

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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