Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

9,146,599

Max blood points amount spent on one character

396,000

Highest prestige level

3

Mystery boxes opened

45

Time played

189h 24m

Time played in last two weeks

0m

Blood points per hour

48,292

Estimated playtime per role

61% Survivor

Killer 39%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

7

Survivor full load-out matches

19

Ultra rare addon warded without a protection ward

6

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

11

Killer full load-out matches

20

Ultra rare offering burned

7

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
110 900 санстрайк в коляску 4 566 248 123 22 91
110 901 Steelslayer 4 564 578 27 33 128
110 902 Cenzo 4 563 831 9 59 283
110 903 Drunk--Duck 4 561 626 52 20 72
110 904 Jschip 4 561 039 53 20 106
110 905 UNARlX 4 561 000 199 71 227
110 906 Rickster 4 560 879 98 30 200

Currently at

110 903 place

Drunk--Duck needs another

2 205 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

66

Obsessions healed

18

Survivors healed while you are injured

14

Survivors healed while rest are injured

18

Survivors unhooked

104

Survivors saved (from dying state/hook) in endgame

1

Knocked (In dying state) survivors healed

14

Survivors healed that come to you first

6

Protection hits for unhooked survivors

10

Protection hits for carried survivors

2

Survivors saved using pallet

2

Survivors affected with boon totems

136

Survivors affected with speed boost

57

Recovered from dying state

9

Take a hit with the Endurance status effect

2

Survivors healed in the Basement

2

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

36

Repaired generators

173

Repaired damaged generators

45

Successful skill checks

2,431

Exit gates opened

25

Hex totems cleansed

1

Hex totems blessed

0

Chests opened

33

Chests opened in basement

6

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

1

Great skill checks while injured

37

Swap held Survivor items for new ones from chests (counts once per chest)

9

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

106

Hits dodged by vaults

11

Basic attacks and projectiles dodged

266

Escapes after stunning killer using pallet

22

Escapes from killer gasp

24

Hooks sabotaged

4

Chases escaped after being injured in this chase

54

Chases lost by hiding in locker

2

Revealed killer aura

122

Unhooked yourself

2

Amount of screams

375

Reveal the Killer's aura for a total of 60 seconds in a single trial

60

Blind killer using flashlight

4

Perform a fast vault within 3 seconds of getting hit

7

Pallet stun the Killer while holding a rare, common, or uncommon item

22

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

41

Escapes crawling (In dying state) through exit gates

2

Escapes through hatch

4

Escapes through hatch crawling (In dying state)

1

Escapes with new item

12

Escapes with somebody else item

1

Escapes being injured with for over half a match

5

Escapes while being downed at most once

18

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

35

Escapes healthy or injured through hatch

3

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

90

Obsessions sacrificed

23

Kills (Memento mories)

6

Kills (Memento mories) or sacrifices after last generator

31

All survivors sacrificed or killed (Memento Mori) before the last generator

11

Hooks

Hooks

Different survivors hooked in basement

11

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

5

Survivors hooked before single generator was repaired

39

Survivors hooked in endgame

26

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

28

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

7

Survivors grabbed while cleansing a totem

0

Generators protection

59% Protected

Unprotected 41%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

7

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

27

Survivors with Exposed effect downed

24

Survivors downed while carrying another survivor

10

Make unique survivors scream

88

Survivors hit with haste effect

19

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

8

Survivors downed next to a raised pallet

108

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

17

Hatches closed

6

Survivors hit after they drop a pallet during chase

38

Survivors hit while carrying another survivor

22

Survivors detected using killer instinct

58

Killer vaults in chase

13

Survivors grabbed while performing a vault

0

Meters fallen

4

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

7

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

2

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

204

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

3

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

7

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

5

Damage Survivor pursued by a Guard (The First)

7

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

1

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

11

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

21

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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