Total blood points earned

58,464,528

Max blood points amount spent on one character

5,644,000

Time played

584h 46m

Time played in last two weeks

15h 54m

Blood points per hour

99,979

Estimated playtime per role

79% Survivor

Killer 21%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

107

Survivor full load-out matches

125

Ultra rare addon warded without a protection ward

171

Survivor rank
Silver III

Silver III

3 / 5 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

82

Killer full load-out matches

29

Ultra rare offering burned

17

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
83 919 Co2Sharky 58 348 323 844 98 378
83 920 AleExists 58 347 018 938 71 371
83 921 CORTEZ 58 346 070 1 146 310 1 395
83 922 Arif Işık 58 345 891 565 614 2 648
83 923 MitchellH 58 339 382 183 531 1 999
83 924 dM- 58 337 630 2 061 522 1 754
83 925 Kiyomori 58 325 586 718 368 1 317

Currently at

83 922 place

Arif Işık needs another

179 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,200

Obsessions healed

129

Survivors healed while you are injured

271

Survivors healed while rest are injured

141

Survivors unhooked

1,624

Survivors saved (from dying state/hook) in endgame

120

Knocked (In dying state) survivors healed

70

Survivors healed that come to you first

32

Protection hits for unhooked survivors

230

Protection hits for carried survivors

51

Survivors saved using pallet

9

Survivors affected with boon totems

1,295

Survivors affected with speed boost

0

Recovered from dying state

31

Take a hit with the Endurance status effect

67

Survivors healed in the Basement

0

Heals completed after all generators have been completed

10

Safe unhooks while broken

0

Protection hits during End Game

4

Objective actions

Objective actions

Highest prestige level

12

Mystery boxes opened

384

Items depleted

218

Repaired generators

2,648

Repaired damaged generators

652

Successful skill checks

17,876

Exit gates opened

294

Hex totems cleansed

167

Hex totems blessed

0

Chests opened

336

Chests opened in basement

44

Escapes when playing without any perk and repaired generator(s)

7

Matches with 300+ seconds of repairing generators

608

Matches in that picked up and used special item

33

Great skill checks while injured

194

Swap held Survivor items for new ones from chests (counts once per chest)

6

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

383

Finished repairs of generators while injured

17

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,064

Hits dodged by vaults

296

Basic attacks and projectiles dodged

1,662

Escapes after stunning killer using pallet

144

Escapes from killer gasp

43

Hooks sabotaged

23

Chases escaped after being injured in this chase

442

Chases lost by hiding in locker

1

Revealed killer aura

59

Unhooked yourself

8

Amount of screams

1,597

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

840

Blind killer using flashlight

6

Perform a fast vault within 3 seconds of getting hit

110

Pallet stun the Killer while holding a rare, common, or uncommon item

37

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

614

Escapes crawling (In dying state) through exit gates

84

Escapes through hatch

66

Escapes through hatch crawling (In dying state)

6

Escapes with new item

122

Escapes with somebody else item

24

Escapes being injured with for over half a match

55

Escapes while being downed at most once

215

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

464

Escapes healthy or injured through hatch

60

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

9

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

9

The Game (Bathroom)

4

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

569

Obsessions sacrificed

93

Kills (Memento mories)

36

Kills (Memento mories) or sacrifices after last generator

105

All survivors sacrificed or killed (Memento Mori) before the last generator

76

Hooks

Hooks

Different survivors hooked in basement

80

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

24

Survivors hooked before single generator was repaired

92

Survivors hooked in endgame

26

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

290

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

7

Survivors grabbed while cleansing a totem

0

Generators protection

74% Protected

Unprotected 26%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

10

Oblivious effect applied

20

Survivors with Exposed effect downed

49

Survivors downed while carrying another survivor

7

Make unique survivors scream

246

Survivors hit with haste effect

168

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

16

Survivors downed next to a raised pallet

322

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

1

Preventing escape

Preventing escape

Survivors grabbed from locker

22

Hatches closed

49

Survivors hit after they drop a pallet during chase

254

Survivors hit while carrying another survivor

69

Survivors detected using killer instinct

48

Killer vaults in chase

65

Survivors grabbed while performing a vault

0

Meters fallen

29

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

164

Blink attacks (The Nurse)

602

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

61

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

113

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

656

Survivors put to sleep (The Nightmare)

35

Reverse bear-traps put on survivors (The Pig)

12

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

22

Max Lacerations dealt (The Trickster)

73

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

5

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

23

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

5

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

34

Deep wounded survivors downed (The Legion)

1

Survivors downed while having max Sickness (The Plague)

4

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

41

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

11

Survivors downed with Dire Crows (The Artist)

2

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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