Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

30,673,637

Max blood points amount spent on one character

2,808,000

Highest prestige level

12

Mystery boxes opened

12

Time played

518h 49m

Time played in last two weeks

0m

Blood points per hour

59,122

Estimated playtime per role

63% Survivor

Killer 37%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

50

Survivor full load-out matches

191

Ultra rare addon warded without a protection ward

28

Survivor rank
Iridescent III

Iridescent III

3 / 5 pips
Adept progress 12%

6 / 51

Survivor
Got 6 Left 45
Killer

Killer

Killer perfect matches (5 000 points each category)

85

Killer full load-out matches

73

Ultra rare offering burned

14

Killer rank
Iridescent I

Iridescent I

Adept progress 40%

17 / 42

Killer
Got 17 Left 25

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
92 232 Rambo 30 448 513 645 140 772
92 233 SgtMonk 30 448 237 944 15 106
92 234 Mastar 30 446 990 366 157 701
92 235 Hex: WHОRЕ 30 445 572 520 337 1 122
92 236 welp 30 445 089 638 126 562
92 237 Volk 30 443 122 707 119 481
92 238 PAPSub 30 441 920 614 117 557

Currently at

92 235 place

Hex: WHОRЕ needs another

1 418 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

438

Obsessions healed

59

Survivors healed while you are injured

71

Survivors healed while rest are injured

80

Survivors unhooked

419

Survivors saved (from dying state/hook) in endgame

30

Knocked (In dying state) survivors healed

44

Survivors healed that come to you first

26

Protection hits for unhooked survivors

24

Protection hits for carried survivors

2

Survivors saved using pallet

2

Survivors affected with boon totems

1,205

Survivors affected with speed boost

0

Recovered from dying state

53

Take a hit with the Endurance status effect

46

Survivors healed in the Basement

5

Heals completed after all generators have been completed

0

Safe unhooks while broken

3

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

173

Repaired generators

1,122

Repaired damaged generators

133

Successful skill checks

10,349

Exit gates opened

27

Hex totems cleansed

6

Hex totems blessed

0

Chests opened

23

Chests opened in basement

8

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

20

Great skill checks while injured

544

Swap held Survivor items for new ones from chests (counts once per chest)

6

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

416

Hits dodged by vaults

31

Basic attacks and projectiles dodged

569

Escapes after stunning killer using pallet

102

Escapes from killer gasp

10

Hooks sabotaged

24

Chases escaped after being injured in this chase

189

Chases lost by hiding in locker

5

Revealed killer aura

194

Unhooked yourself

2

Amount of screams

1,615

Reveal the Killer's aura for a total of 60 seconds in a single trial

240

Blind killer using flashlight

17

Perform a fast vault within 3 seconds of getting hit

62

Pallet stun the Killer while holding a rare, common, or uncommon item

97

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

337

Escapes crawling (In dying state) through exit gates

33

Escapes through hatch

27

Escapes through hatch crawling (In dying state)

3

Escapes with new item

32

Escapes with somebody else item

5

Escapes being injured with for over half a match

14

Escapes while being downed at most once

47

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

277

Escapes healthy or injured through hatch

24

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

12

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

527

Obsessions sacrificed

80

Kills (Memento mories)

97

Kills (Memento mories) or sacrifices after last generator

70

All survivors sacrificed or killed (Memento Mori) before the last generator

12

Hooks

Hooks

Different survivors hooked in basement

57

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

18

Survivors hooked before single generator was repaired

206

Survivors hooked in endgame

22

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

241

Generators damaged with Undetectable effect

88

Survivors grabbed while repairing a generator

39

Survivors grabbed while cleansing a totem

0

Generators protection

41% Protected

Unprotected 59%

Hit survivors with a basic attack while you are Undetectable

181

Survivors injured while in the basement

29

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

9

Oblivious effect applied

55

Survivors with Exposed effect downed

62

Survivors downed while carrying another survivor

31

Make unique survivors scream

587

Survivors hit with haste effect

117

Injure or down survivors who are Hindered

68

Survivors that holding Special Item hit

172

Survivors downed next to a raised pallet

535

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

57

Hatches closed

26

Survivors hit after they drop a pallet during chase

231

Survivors hit while carrying another survivor

65

Survivors detected using killer instinct

429

Killer vaults in chase

206

Survivors grabbed while performing a vault

15

Meters fallen

1,237

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

20

Uncloak attacks (The Wraith)

123

Blink attacks (The Nurse)

394

Survivors grabbed after triple blink (The Nurse)

2

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

312

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

52

Trials where all survivors suffered from madness 3 (The Doctor)

12

Hatchets thrown (The Huntress)

132

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

37

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

285

Slams of one Survivor into another (The Mastermind)

23

Damage Survivor pursued by a Guard (The Knight)

4

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

96

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

100

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

8

Survivors downed after phase walk (The Spirit)

6

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

1

Marked survivors downed (The Ghostface)

51

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

22

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

5

Survivors downed with Dire Crows (The Artist)

4

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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