Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

50,869,843

Max blood points amount spent on one character

4,834,000

Highest prestige level

39

Mystery boxes opened

253

Time played

476h 11m

Time played in last two weeks

0m

Blood points per hour

106,828

Estimated playtime per role

84% Survivor

Killer 16%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

76

Survivor full load-out matches

739

Ultra rare addon warded without a protection ward

134

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

31

Killer full load-out matches

42

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
83 132 Hina-chan 48 728 697 891 168 792
83 133 gui 48 727 258 505 186 1 123
83 134 Sirentalos 48 725 746 1 160 86 351
83 135 stoffeninja 48 720 015 159 317 1 012
83 136 Lil Venca 48 717 689 108 223 1 201
83 137 osama 48 712 251 0 327 1 454
83 138 Sputnik354 48 708 577 988 121 480

Currently at

83 135 place

stoffeninja needs another

5 731 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,092

Obsessions healed

241

Survivors healed while you are injured

361

Survivors healed while rest are injured

420

Survivors unhooked

1,193

Survivors saved (from dying state/hook) in endgame

36

Knocked (In dying state) survivors healed

195

Survivors healed that come to you first

74

Protection hits for unhooked survivors

192

Protection hits for carried survivors

147

Survivors saved using pallet

10

Survivors affected with boon totems

3,650

Survivors affected with speed boost

1

Recovered from dying state

65

Take a hit with the Endurance status effect

92

Survivors healed in the Basement

5

Heals completed after all generators have been completed

5

Safe unhooks while broken

3

Protection hits during End Game

3

Objective actions

Objective actions

Items depleted

362

Repaired generators

1,058

Repaired damaged generators

450

Successful skill checks

18,262

Exit gates opened

101

Hex totems cleansed

93

Hex totems blessed

4

Chests opened

233

Chests opened in basement

13

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

73

Great skill checks while injured

244

Swap held Survivor items for new ones from chests (counts once per chest)

12

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

210

Finished repairs of generators while injured

3

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,809

Hits dodged by vaults

182

Basic attacks and projectiles dodged

4,496

Escapes after stunning killer using pallet

534

Escapes from killer gasp

62

Hooks sabotaged

20

Chases escaped after being injured in this chase

760

Chases lost by hiding in locker

5

Revealed killer aura

62

Unhooked yourself

10

Amount of screams

2,422

Reveal the Killer's aura for a total of 60 seconds in a single trial

240

Blind killer using flashlight

383

Perform a fast vault within 3 seconds of getting hit

141

Pallet stun the Killer while holding a rare, common, or uncommon item

98

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

324

Escapes crawling (In dying state) through exit gates

36

Escapes through hatch

15

Escapes through hatch crawling (In dying state)

0

Escapes with new item

46

Escapes with somebody else item

16

Escapes being injured with for over half a match

63

Escapes while being downed at most once

164

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

273

Escapes healthy or injured through hatch

15

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

5

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

6

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

165

Obsessions sacrificed

31

Kills (Memento mories)

19

Kills (Memento mories) or sacrifices after last generator

43

All survivors sacrificed or killed (Memento Mori) before the last generator

18

Hooks

Hooks

Different survivors hooked in basement

24

Basement trees (3 or 4 survivors hooked in basement in this same time)

3

Survivors hooked while all remaining were injured

6

Survivors hooked before single generator was repaired

83

Survivors hooked in endgame

17

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

124

Generators damaged with Undetectable effect

48

Survivors grabbed while repairing a generator

20

Survivors grabbed while cleansing a totem

0

Generators protection

63% Protected

Unprotected 37%

Hit survivors with a basic attack while you are Undetectable

57

Survivors injured while in the basement

5

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

8

Oblivious effect applied

14

Survivors with Exposed effect downed

76

Survivors downed while carrying another survivor

7

Make unique survivors scream

196

Survivors hit with haste effect

27

Injure or down survivors who are Hindered

3

Survivors that holding Special Item hit

6

Survivors downed next to a raised pallet

166

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

15

Hatches closed

7

Survivors hit after they drop a pallet during chase

126

Survivors hit while carrying another survivor

19

Survivors detected using killer instinct

132

Killer vaults in chase

66

Survivors grabbed while performing a vault

5

Meters fallen

164

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

16

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

31

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

17

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

20

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

9

Survivors sent to Cage of Atonement (The Executioner)

3

Survivors hit with Lethal Rush (The Blight)

45

Max Lacerations dealt (The Trickster)

29

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

17

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

4

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

1

Deep wounded survivors downed (The Legion)

29

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

20

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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