Total blood points earned

110,924,497

Max blood points amount spent on one character

9,259,625

Time played

976h 57m

Time played in last two weeks

0m

Blood points per hour

113,542

Estimated playtime per role

52% Survivor

Killer 48%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

131

Survivor full load-out matches

68

Ultra rare addon warded without a protection ward

7

Survivor rank
Silver I

Silver I

4 / 5 pips
Adept progress 14%

7 / 51

Survivor
Got 7 Left 44
Killer

Killer

Killer perfect matches (5 000 points each category)

262

Killer full load-out matches

274

Ultra rare offering burned

29

Killer rank
Bronze II

Bronze II

3 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
68 283 #include<bits/stdc++.h> 101 719 815 2 397 78 248
68 284 ShinyChibi 101 700 105 921 1 036 4 149
68 285 Feng Min 101 698 050 655 542 2 348
68 286 Makroray12 101 695 272 1 977 653 2 758
68 287 FFreddy 101 692 414 442 611 2 481
68 288 Bottle 101 692 229 1 756 124 578
68 289 Midgemaxxing.org 101 681 104 2 378 217 933

Currently at

68 286 place

Makroray12 needs another

2 778 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,287

Obsessions healed

338

Survivors healed while you are injured

303

Survivors healed while rest are injured

544

Survivors unhooked

2,720

Survivors saved (from dying state/hook) in endgame

61

Knocked (In dying state) survivors healed

147

Survivors healed that come to you first

94

Protection hits for unhooked survivors

153

Protection hits for carried survivors

34

Survivors saved using pallet

7

Survivors affected with boon totems

7,587

Survivors affected with speed boost

0

Recovered from dying state

65

Take a hit with the Endurance status effect

49

Survivors healed in the Basement

12

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Highest prestige level

10

Mystery boxes opened

354

Items depleted

257

Repaired generators

2,899

Repaired damaged generators

678

Successful skill checks

22,337

Exit gates opened

209

Hex totems cleansed

89

Hex totems blessed

0

Chests opened

437

Chests opened in basement

45

Escapes when playing without any perk and repaired generator(s)

46

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

147

Great skill checks while injured

295

Swap held Survivor items for new ones from chests (counts once per chest)

31

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,281

Hits dodged by vaults

181

Basic attacks and projectiles dodged

2,631

Escapes after stunning killer using pallet

516

Escapes from killer gasp

36

Hooks sabotaged

108

Chases escaped after being injured in this chase

691

Chases lost by hiding in locker

2

Revealed killer aura

3,167

Unhooked yourself

13

Amount of screams

3,344

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

14,220

Blind killer using flashlight

25

Perform a fast vault within 3 seconds of getting hit

276

Pallet stun the Killer while holding a rare, common, or uncommon item

88

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

690

Escapes crawling (In dying state) through exit gates

80

Escapes through hatch

140

Escapes through hatch crawling (In dying state)

10

Escapes with new item

332

Escapes with somebody else item

25

Escapes being injured with for over half a match

32

Escapes while being downed at most once

262

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

470

Escapes healthy or injured through hatch

130

Escaped by

80% Exit Gates

Hatch 20%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

6

The Game (Bathroom)

5

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

5

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

5

Killer statistics

Killer statistics

Kills

Kills

Hooks

2,107

Obsessions sacrificed

347

Kills (Memento mories)

58

Kills (Memento mories) or sacrifices after last generator

400

All survivors sacrificed or killed (Memento Mori) before the last generator

154

Hooks

Hooks

Different survivors hooked in basement

297

Basement trees (3 or 4 survivors hooked in basement in this same time)

21

Survivors hooked while all remaining were injured

145

Survivors hooked before single generator was repaired

480

Survivors hooked in endgame

112

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

677

Generators damaged with Undetectable effect

61

Survivors grabbed while repairing a generator

28

Survivors grabbed while cleansing a totem

5

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

49

Survivors injured while in the basement

21

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

38

Oblivious effect applied

106

Survivors with Exposed effect downed

296

Survivors downed while carrying another survivor

42

Make unique survivors scream

951

Survivors hit with haste effect

357

Injure or down survivors who are Hindered

4

Survivors that holding Special Item hit

61

Survivors downed next to a raised pallet

976

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

100

Hatches closed

128

Survivors hit after they drop a pallet during chase

702

Survivors hit while carrying another survivor

126

Survivors detected using killer instinct

510

Killer vaults in chase

379

Survivors grabbed while performing a vault

7

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

86

Uncloak attacks (The Wraith)

1,757

Blink attacks (The Nurse)

35

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

66

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

610

Trials where each survivor was hit after teleport (The Hag)

4

Shocks (The Doctor)

530

Trials where all survivors suffered from madness 3 (The Doctor)

61

Hatchets thrown (The Huntress)

283

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

21

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

154

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

529

Intoxicated survivors downed (The Clown)

3

Survivors downed after phase walk (The Spirit)

234

Deep wounded survivors downed (The Legion)

142

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

91

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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