Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

33,231,665

Max blood points amount spent on one character

2,920,532

Highest prestige level

3

Mystery boxes opened

165

Time played

177h 11m

Time played in last two weeks

33m

Blood points per hour

187,555

Estimated playtime per role

67% Survivor

Killer 33%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

16

Survivor full load-out matches

74

Ultra rare addon warded without a protection ward

5

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

49

Killer full load-out matches

107

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 938 NezZzo 27 847 199 655 112 367
94 939 2h chase 27 846 437 250 165 673
94 940 marmot 27 844 362 376 74 267
94 941 RealKeboul 27 843 947 229 141 673
94 942 YuGloH 27 843 671 782 196 809
94 943 eski96 27 842 791 1 237 35 120
94 944 ʁ 27 841 408 135 239 965

Currently at

94 941 place

RealKeboul needs another

415 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

317

Obsessions healed

85

Survivors healed while you are injured

93

Survivors healed while rest are injured

111

Survivors unhooked

335

Survivors saved (from dying state/hook) in endgame

14

Knocked (In dying state) survivors healed

40

Survivors healed that come to you first

35

Protection hits for unhooked survivors

39

Protection hits for carried survivors

1

Survivors saved using pallet

1

Survivors affected with boon totems

370

Survivors affected with speed boost

0

Recovered from dying state

52

Take a hit with the Endurance status effect

22

Survivors healed in the Basement

10

Heals completed after all generators have been completed

17

Safe unhooks while broken

0

Protection hits during End Game

5

Objective actions

Objective actions

Items depleted

413

Repaired generators

771

Repaired damaged generators

195

Successful skill checks

8,050

Exit gates opened

104

Hex totems cleansed

19

Hex totems blessed

0

Chests opened

249

Chests opened in basement

52

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

150

Great skill checks while injured

350

Swap held Survivor items for new ones from chests (counts once per chest)

32

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

911

Finished repairs of generators while injured

41

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

180

Hits dodged by vaults

22

Basic attacks and projectiles dodged

486

Escapes after stunning killer using pallet

64

Escapes from killer gasp

37

Hooks sabotaged

12

Chases escaped after being injured in this chase

98

Chases lost by hiding in locker

22

Revealed killer aura

152

Unhooked yourself

6

Amount of screams

1,456

Reveal the Killer's aura for a total of 60 seconds in a single trial

120

Blind killer using flashlight

7

Perform a fast vault within 3 seconds of getting hit

20

Pallet stun the Killer while holding a rare, common, or uncommon item

24

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

165

Escapes crawling (In dying state) through exit gates

3

Escapes through hatch

13

Escapes through hatch crawling (In dying state)

1

Escapes with new item

63

Escapes with somebody else item

2

Escapes being injured with for over half a match

7

Escapes while being downed at most once

75

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

149

Escapes healthy or injured through hatch

12

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

1

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

5

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

298

Obsessions sacrificed

67

Kills (Memento mories)

23

Kills (Memento mories) or sacrifices after last generator

71

All survivors sacrificed or killed (Memento Mori) before the last generator

35

Hooks

Hooks

Different survivors hooked in basement

47

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

50

Survivors hooked before single generator was repaired

143

Survivors hooked in endgame

44

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

203

Generators damaged with Undetectable effect

90

Survivors grabbed while repairing a generator

21

Survivors grabbed while cleansing a totem

2

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

275

Survivors injured while in the basement

25

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

26

Oblivious effect applied

67

Survivors with Exposed effect downed

87

Survivors downed while carrying another survivor

12

Make unique survivors scream

460

Survivors hit with haste effect

74

Injure or down survivors who are Hindered

4

Survivors that holding Special Item hit

56

Survivors downed next to a raised pallet

449

Survivors downed in Exit Gate

8

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

52

Hatches closed

20

Survivors hit after they drop a pallet during chase

166

Survivors hit while carrying another survivor

27

Survivors detected using killer instinct

243

Killer vaults in chase

131

Survivors grabbed while performing a vault

2

Meters fallen

564

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

12

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

10

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

66

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

25

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

4

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

3

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

5

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

2

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

3

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

38

Survivors downed with Demon Fury (The Oni)

5

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

Save your daily progress with Dead by Stats account!

We will save your data every day and present it in clear way inline & on charts equalizing to most recent stats!

REGISTER NOW
Support us!