Steam avatar

Luccard

76561198176017593

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

41,607,896

Max blood points amount spent on one character

1,548,000

Highest prestige level

35

Mystery boxes opened

94

Time played

332h 32m

Time played in last two weeks

0m

Blood points per hour

125,124

Estimated playtime per role

98% Survivor

Killer 2%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

19

Survivor full load-out matches

199

Ultra rare addon warded without a protection ward

0

Survivor rank
Ash I

Ash I

1 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

3

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
101 393 datoG 12 499 919 245 55 261
101 394 Wummy 12 499 538 405 111 429
101 395 KMBe 12 498 524 0 83 525
101 396 Luccard 12 497 006 0 94 579
101 397 Kuri 12 490 692 0 119 429
101 398 Spicy Donut 12 490 446 13 79 475
101 399 adrian 12 490 353 100 39 147

Currently at

101 396 place

Luccard needs another

1 518 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

925

Obsessions healed

198

Survivors healed while you are injured

167

Survivors healed while rest are injured

356

Survivors unhooked

782

Survivors saved (from dying state/hook) in endgame

17

Knocked (In dying state) survivors healed

78

Survivors healed that come to you first

112

Protection hits for unhooked survivors

56

Protection hits for carried survivors

4

Survivors saved using pallet

0

Survivors affected with boon totems

5,141

Survivors affected with speed boost

0

Recovered from dying state

58

Take a hit with the Endurance status effect

31

Survivors healed in the Basement

4

Heals completed after all generators have been completed

19

Safe unhooks while broken

2

Protection hits during End Game

6

Objective actions

Objective actions

Items depleted

611

Repaired generators

1,666

Repaired damaged generators

518

Successful skill checks

20,973

Exit gates opened

133

Hex totems cleansed

25

Hex totems blessed

0

Chests opened

16

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

33

Matches with 300+ seconds of repairing generators

303

Matches in that picked up and used special item

86

Great skill checks while injured

262

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

439

Finished repairs of generators while injured

15

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,481

Hits dodged by vaults

118

Basic attacks and projectiles dodged

1,564

Escapes after stunning killer using pallet

237

Escapes from killer gasp

20

Hooks sabotaged

0

Chases escaped after being injured in this chase

667

Chases lost by hiding in locker

0

Revealed killer aura

5,770

Unhooked yourself

6

Amount of screams

4,457

Reveal the Killer's aura for a total of 60 seconds in a single trial

31,920

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

369

Pallet stun the Killer while holding a rare, common, or uncommon item

206

Trials where you've revealed or seen the Killer's aura 11+ times

19

Escapes

Escapes

Total escapes

270

Escapes crawling (In dying state) through exit gates

12

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

4

Escapes with new item

11

Escapes with somebody else item

0

Escapes being injured with for over half a match

24

Escapes while being downed at most once

169

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

238

Escapes healthy or injured through hatch

16

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

4

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

6

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

4

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

4

Killer statistics

Killer statistics

Kills

Kills

Hooks

27

Obsessions sacrificed

4

Kills (Memento mories)

0

Kills (Memento mories) or sacrifices after last generator

3

All survivors sacrificed or killed (Memento Mori) before the last generator

2

Hooks

Hooks

Different survivors hooked in basement

0

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

10

Survivors hooked before single generator was repaired

0

Survivors hooked in endgame

3

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

0

Generators damaged with Undetectable effect

2

Survivors grabbed while repairing a generator

0

Survivors grabbed while cleansing a totem

0

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

1

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

47

Survivors hit with haste effect

12

Injure or down survivors who are Hindered

2

Survivors that holding Special Item hit

15

Survivors downed next to a raised pallet

40

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

0

Hatches closed

4

Survivors hit after they drop a pallet during chase

5

Survivors hit while carrying another survivor

0

Survivors detected using killer instinct

12

Killer vaults in chase

0

Survivors grabbed while performing a vault

0

Meters fallen

8

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

154

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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