Total blood points earned

307,042,879

Max blood points amount spent on one character

30,690,170

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

84% Survivor

Killer 16%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

655

Survivor full load-out matches

3,029

Ultra rare addon warded without a protection ward

667

Survivor rank
Bronze III

Bronze III

3 / 4 pips
Adept progress 90%

46 / 51

Survivor
Got 46 Left 5
Killer

Killer

Killer perfect matches (5 000 points each category)

329

Killer full load-out matches

398

Ultra rare offering burned

3

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 10%

4 / 42

Killer
Got 4 Left 38

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
31 573 squids 307 099 990 3 397 2 551 11 963
31 574 iko 307 098 233 463 1 302 5 636
31 575 奶油龍蝦_蝦餃 307 090 825 6 632 1 621 5 418
31 576 aqvik 307 042 879 1 416 2 375 9 010
31 577 tdotsilosipher 307 041 642 952 1 890 7 711
31 578 olsza 307 025 550 4 530 925 4 275
31 579 GIMME SEVEN MINUTES 307 008 651 1 391 1 734 7 148

Currently at

31 576 place

aqvik needs another

47 946 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

6,979

Obsessions healed

1,160

Survivors healed while you are injured

1,457

Survivors healed while rest are injured

1,488

Survivors unhooked

10,267

Survivors saved (from dying state/hook) in endgame

414

Knocked (In dying state) survivors healed

1,657

Survivors healed that come to you first

227

Protection hits for unhooked survivors

967

Protection hits for carried survivors

534

Survivors saved using pallet

118

Survivors affected with boon totems

12,050

Survivors affected with speed boost

132

Recovered from dying state

288

Take a hit with the Endurance status effect

211

Survivors healed in the Basement

32

Heals completed after all generators have been completed

102

Safe unhooks while broken

24

Protection hits during End Game

32

Objective actions

Objective actions

Highest prestige level

43

Mystery boxes opened

2,210

Items depleted

2,000

Repaired generators

9,010

Repaired damaged generators

4,506

Successful skill checks

74,130

Exit gates opened

700

Hex totems cleansed

729

Hex totems blessed

7

Chests opened

3,382

Chests opened in basement

630

Escapes when playing without any perk and repaired generator(s)

128

Matches with 300+ seconds of repairing generators

16

Matches in that picked up and used special item

362

Great skill checks while injured

3,034

Swap held Survivor items for new ones from chests (counts once per chest)

253

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

3

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

2,149

Finished repairs of generators while injured

72

Chests opened with a key

13

Boldness actions

Boldness actions

Vaults in chase

13,483

Hits dodged by vaults

1,205

Basic attacks and projectiles dodged

9,549

Escapes after stunning killer using pallet

1,544

Escapes from killer gasp

123

Hooks sabotaged

402

Chases escaped after being injured in this chase

2,656

Chases lost by hiding in locker

30

Revealed killer aura

2,113

Unhooked yourself

129

Amount of screams

9,500

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

9,240

Blind killer using flashlight

166

Perform a fast vault within 3 seconds of getting hit

503

Pallet stun the Killer while holding a rare, common, or uncommon item

424

Trials where you've revealed or seen the Killer's aura 11+ times

665

Escapes

Escapes

Total escapes

2,375

Escapes crawling (In dying state) through exit gates

299

Escapes through hatch

406

Escapes through hatch crawling (In dying state)

55

Escapes with new item

895

Escapes with somebody else item

91

Escapes being injured with for over half a match

221

Escapes while being downed at most once

962

Escapes after unhooked yourself

33

Escapes as obsession without getting a hit as last survivor

7

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

5

Escape through hatch using key

11

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

1,670

Escapes healthy or injured through hatch

351

Escaped by

83% Exit Gates

Hatch 17%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

18

Campbell's Chapel (Upstairs Main Building)

28

Family Residence (Main Building)

20

Sanctum of Wrath (Upstairs on Shrine)

23

Mother's Dwelling (Upstairs Cottage)

24

Temple of Purgation (Main Building Basement)

19

The Pale Rose (Steamboat)

13

The Game (Bathroom)

20

Mount Ormond Resort (Chalet/Main Building)

33

Dead Dawg Saloon (Upstairs Saloon)

24

Treatment Theatre (Operation Theatre)

23

Midwich Elementary School

22

Raccoon City Police Station (1st Floor Main Hall)

13

Eyrie of Crows (Inside Eyrie)

12

Garden of Joy (Upstairs Main Building)

8

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

5

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

9

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,416

Obsessions sacrificed

294

Kills (Memento mories)

24

Kills (Memento mories) or sacrifices after last generator

341

All survivors sacrificed or killed (Memento Mori) before the last generator

105

Hooks

Hooks

Different survivors hooked in basement

243

Basement trees (3 or 4 survivors hooked in basement in this same time)

14

Survivors hooked while all remaining were injured

165

Survivors hooked before single generator was repaired

165

Survivors hooked in endgame

72

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,027

Generators damaged with Undetectable effect

26

Survivors grabbed while repairing a generator

25

Survivors grabbed while cleansing a totem

5

Generators protection

55% Protected

Unprotected 45%

Hit survivors with a basic attack while you are Undetectable

52

Survivors injured while in the basement

4

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

140

Oblivious effect applied

505

Survivors with Exposed effect downed

157

Survivors downed while carrying another survivor

24

Make unique survivors scream

365

Survivors hit with haste effect

183

Injure or down survivors who are Hindered

59

Survivors that holding Special Item hit

45

Survivors downed next to a raised pallet

695

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

22

Hatches closed

161

Survivors hit after they drop a pallet during chase

1,315

Survivors hit while carrying another survivor

230

Survivors detected using killer instinct

332

Killer vaults in chase

191

Survivors grabbed while performing a vault

4

Meters fallen

218

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

14

Uncloak attacks (The Wraith)

202

Blink attacks (The Nurse)

128

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

60

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

95

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

235

Trials where all survivors suffered from madness 3 (The Doctor)

30

Hatchets thrown (The Huntress)

756

Survivors put to sleep (The Nightmare)

143

Reverse bear-traps put on survivors (The Pig)

37

Survivors sent to Cage of Atonement (The Executioner)

7

Survivors hit with Lethal Rush (The Blight)

266

Max Lacerations dealt (The Trickster)

157

Survivors with Broken effect downed

8

Condemned survivors (The Onryō)

40

Slams of one Survivor into another (The Mastermind)

4

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

3

Survivors hit during Tail attack (The Xenomorph)

9

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

2

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

33

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

159

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

104

Intoxicated survivors downed (The Clown)

12

Survivors downed after phase walk (The Spirit)

31

Deep wounded survivors downed (The Legion)

418

Survivors downed while having max Sickness (The Plague)

26

Marked survivors downed (The Ghostface)

115

Survivors downed with Demon Fury (The Oni)

91

Survivors downed while speared (The Deathslinger)

45

Survivors downed with Victor clinging (The Twins)

12

Survivors downed while contaminated (The Nemesis)

10

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

8

Down survivor using UVX (The Unknown)

43

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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