Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

12,750,986

Max blood points amount spent on one character

936,000

Highest prestige level

100

Mystery boxes opened

159

Time played

214h 33m

Time played in last two weeks

8h 10m

Blood points per hour

59,431

Estimated playtime per role

20% Survivor

Killer 80%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

5

Survivor full load-out matches

78

Ultra rare addon warded without a protection ward

27

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 76%

39 / 51

Survivor
Got 39 Left 12
Killer

Killer

Killer perfect matches (5 000 points each category)

31

Killer full load-out matches

69

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 81%

34 / 42

Killer
Got 34 Left 8

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
101 116 garcia 12 751 744 200 34 187
101 117 Edward Skeletrix 12 751 271 122 61 245
101 118 hey handsome 12 751 239 358 48 222
101 119 Ecole Tireur 12 750 986 1 155 110 360
101 120 vald2133 bandit.gg 12 748 330 157 32 203
101 121 Notgh0st_ 12 748 126 58 65 284
101 122 Bunny Mundi 12 745 899 101 14 90

Currently at

101 119 place

Ecole Tireur needs another

253 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

135

Obsessions healed

34

Survivors healed while you are injured

54

Survivors healed while rest are injured

43

Survivors unhooked

193

Survivors saved (from dying state/hook) in endgame

2

Knocked (In dying state) survivors healed

32

Survivors healed that come to you first

32

Protection hits for unhooked survivors

253

Protection hits for carried survivors

30

Survivors saved using pallet

5

Survivors affected with boon totems

159

Survivors affected with speed boost

50

Recovered from dying state

10

Take a hit with the Endurance status effect

10

Survivors healed in the Basement

25

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

129

Repaired generators

360

Repaired damaged generators

67

Successful skill checks

5,335

Exit gates opened

49

Hex totems cleansed

102

Hex totems blessed

20

Chests opened

148

Chests opened in basement

32

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

36

Great skill checks while injured

43

Swap held Survivor items for new ones from chests (counts once per chest)

6

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

146

Finished repairs of generators while injured

1

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

259

Hits dodged by vaults

54

Basic attacks and projectiles dodged

455

Escapes after stunning killer using pallet

67

Escapes from killer gasp

16

Hooks sabotaged

54

Chases escaped after being injured in this chase

150

Chases lost by hiding in locker

35

Revealed killer aura

52

Unhooked yourself

50

Amount of screams

120

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

31

Perform a fast vault within 3 seconds of getting hit

6

Pallet stun the Killer while holding a rare, common, or uncommon item

2

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

110

Escapes crawling (In dying state) through exit gates

1

Escapes through hatch

4

Escapes through hatch crawling (In dying state)

1

Escapes with new item

29

Escapes with somebody else item

1

Escapes being injured with for over half a match

7

Escapes while being downed at most once

36

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

105

Escapes healthy or injured through hatch

3

Escaped by

96% Exit Gates

Hatch 4%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

1

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

20

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,155

Obsessions sacrificed

68

Kills (Memento mories)

32

Kills (Memento mories) or sacrifices after last generator

75

All survivors sacrificed or killed (Memento Mori) before the last generator

33

Hooks

Hooks

Different survivors hooked in basement

35

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

26

Survivors hooked before single generator was repaired

95

Survivors hooked in endgame

47

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

205

Generators damaged with Undetectable effect

53

Survivors grabbed while repairing a generator

34

Survivors grabbed while cleansing a totem

10

Generators protection

64% Protected

Unprotected 36%

Hit survivors with a basic attack while you are Undetectable

40

Survivors injured while in the basement

28

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

15

Oblivious effect applied

35

Survivors with Exposed effect downed

44

Survivors downed while carrying another survivor

44

Make unique survivors scream

126

Survivors hit with haste effect

31

Injure or down survivors who are Hindered

35

Survivors that holding Special Item hit

60

Survivors downed next to a raised pallet

245

Survivors downed in Exit Gate

5

Survivors downed withit 30 seconds of breaking pallet or wall

1

Preventing escape

Preventing escape

Survivors grabbed from locker

35

Hatches closed

46

Survivors hit after they drop a pallet during chase

185

Survivors hit while carrying another survivor

51

Survivors detected using killer instinct

150

Killer vaults in chase

78

Survivors grabbed while performing a vault

0

Meters fallen

216

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

100

Uncloak attacks (The Wraith)

100

Blink attacks (The Nurse)

514

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

301

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

300

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

500

Trials where all survivors suffered from madness 3 (The Doctor)

1

Hatchets thrown (The Huntress)

1,140

Survivors put to sleep (The Nightmare)

200

Reverse bear-traps put on survivors (The Pig)

125

Survivors sent to Cage of Atonement (The Executioner)

30

Survivors hit with Lethal Rush (The Blight)

30

Max Lacerations dealt (The Trickster)

50

Survivors with Broken effect downed

54

Condemned survivors (The Onryō)

51

Slams of one Survivor into another (The Mastermind)

10

Damage Survivor pursued by a Guard (The Knight)

50

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

10

Survivors hit during Tail attack (The Xenomorph)

30

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

10

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

100

Survivors downed by 24m+ hatchet throw (The Huntress)

20

Survivors downed with chainsaw (The Cannibal)

100

Intoxicated survivors downed (The Clown)

103

Survivors downed after phase walk (The Spirit)

106

Deep wounded survivors downed (The Legion)

35

Survivors downed while having max Sickness (The Plague)

51

Marked survivors downed (The Ghostface)

50

Survivors downed with Demon Fury (The Oni)

75

Survivors downed while speared (The Deathslinger)

30

Survivors downed with Victor clinging (The Twins)

10

Survivors downed while contaminated (The Nemesis)

65

Survivors downed with Dire Crows (The Artist)

52

Survivors downed during Nightfall (The Dredge)

50

Down survivor you recently teleported to (The Singularity)

30

Down survivor using UVX (The Unknown)

35

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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