Total blood points earned

89,058,961

Max blood points amount spent on one character

22,392,000

Time played

1809h 2m

Time played in last two weeks

0m

Blood points per hour

49,230

Estimated playtime per role

74% Survivor

Killer 26%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

249

Survivor full load-out matches

2,828

Ultra rare addon warded without a protection ward

437

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 63%

32 / 51

Survivor
Got 32 Left 19
Killer

Killer

Killer perfect matches (5 000 points each category)

58

Killer full load-out matches

178

Ultra rare offering burned

149

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 69%

29 / 42

Killer
Got 29 Left 13

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
72 197 Wintertapier 89 062 732 142 717 2 812
72 198 Daffy Duck 89 062 377 170 306 1 668
72 199 MobileMan 89 061 758 1 601 120 452
72 200 Farrahsaurus Rex 89 058 961 1 215 1 538 4 242
72 201 tongpo 89 057 442 1 103 590 2 288
72 202 boon: the brain cell 89 052 701 11 428 2 276
72 203 Avokado Pianista 89 048 270 1 882 293 1 357

Currently at

72 200 place

Farrahsaurus Rex needs another

2 797 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,410

Obsessions healed

1,035

Survivors healed while you are injured

1,124

Survivors healed while rest are injured

1,446

Survivors unhooked

6,063

Survivors saved (from dying state/hook) in endgame

209

Knocked (In dying state) survivors healed

978

Survivors healed that come to you first

30

Protection hits for unhooked survivors

874

Protection hits for carried survivors

559

Survivors saved using pallet

120

Survivors affected with boon totems

14,602

Survivors affected with speed boost

50

Recovered from dying state

0

Take a hit with the Endurance status effect

0

Survivors healed in the Basement

0

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

0

Objective actions

Objective actions

Highest prestige level

3

Mystery boxes opened

434

Items depleted

921

Repaired generators

4,242

Repaired damaged generators

1,826

Successful skill checks

38,278

Exit gates opened

481

Hex totems cleansed

507

Hex totems blessed

57

Chests opened

740

Chests opened in basement

186

Escapes when playing without any perk and repaired generator(s)

8

Matches with 300+ seconds of repairing generators

11

Matches in that picked up and used special item

0

Great skill checks while injured

0

Swap held Survivor items for new ones from chests (counts once per chest)

0

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

8,886

Hits dodged by vaults

1,356

Basic attacks and projectiles dodged

18,886

Escapes after stunning killer using pallet

2,763

Escapes from killer gasp

255

Hooks sabotaged

315

Chases escaped after being injured in this chase

1,295

Chases lost by hiding in locker

35

Revealed killer aura

50

Unhooked yourself

174

Amount of screams

0

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

0

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,538

Escapes crawling (In dying state) through exit gates

180

Escapes through hatch

165

Escapes through hatch crawling (In dying state)

33

Escapes with new item

166

Escapes with somebody else item

40

Escapes being injured with for over half a match

192

Escapes while being downed at most once

871

Escapes after unhooked yourself

68

Escapes as obsession without getting a hit as last survivor

5

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

4

Escape through hatch using key

11

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

1,193

Escapes healthy or injured through hatch

132

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

18

Campbell's Chapel (Upstairs Main Building)

12

Family Residence (Main Building)

12

Sanctum of Wrath (Upstairs on Shrine)

5

Mother's Dwelling (Upstairs Cottage)

9

Temple of Purgation (Main Building Basement)

10

The Pale Rose (Steamboat)

13

The Game (Bathroom)

16

Mount Ormond Resort (Chalet/Main Building)

14

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

16

Midwich Elementary School

19

Raccoon City Police Station (1st Floor Main Hall)

16

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

20

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,215

Obsessions sacrificed

106

Kills (Memento mories)

200

Kills (Memento mories) or sacrifices after last generator

144

All survivors sacrificed or killed (Memento Mori) before the last generator

80

Hooks

Hooks

Different survivors hooked in basement

162

Basement trees (3 or 4 survivors hooked in basement in this same time)

19

Survivors hooked while all remaining were injured

23

Survivors hooked before single generator was repaired

188

Survivors hooked in endgame

82

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

213

Generators damaged with Undetectable effect

50

Survivors grabbed while repairing a generator

37

Survivors grabbed while cleansing a totem

12

Generators protection

69% Protected

Unprotected 31%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

25

Oblivious effect applied

71

Survivors with Exposed effect downed

281

Survivors downed while carrying another survivor

48

Make unique survivors scream

0

Survivors hit with haste effect

8

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

251

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

25

Hatches closed

54

Survivors hit after they drop a pallet during chase

304

Survivors hit while carrying another survivor

60

Survivors detected using killer instinct

128

Killer vaults in chase

50

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

101

Uncloak attacks (The Wraith)

266

Blink attacks (The Nurse)

522

Survivors grabbed after triple blink (The Nurse)

1

Obsessions hooked

315

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

323

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

526

Trials where all survivors suffered from madness 3 (The Doctor)

6

Hatchets thrown (The Huntress)

1,085

Survivors put to sleep (The Nightmare)

200

Reverse bear-traps put on survivors (The Pig)

127

Survivors sent to Cage of Atonement (The Executioner)

31

Survivors hit with Lethal Rush (The Blight)

43

Max Lacerations dealt (The Trickster)

54

Survivors with Broken effect downed

55

Condemned survivors (The Onryō)

30

Slams of one Survivor into another (The Mastermind)

10

Damage Survivor pursued by a Guard (The Knight)

50

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

104

Survivors downed by 24m+ hatchet throw (The Huntress)

21

Survivors downed with chainsaw (The Cannibal)

252

Intoxicated survivors downed (The Clown)

122

Survivors downed after phase walk (The Spirit)

56

Deep wounded survivors downed (The Legion)

41

Survivors downed while having max Sickness (The Plague)

75

Marked survivors downed (The Ghostface)

63

Survivors downed with Demon Fury (The Oni)

75

Survivors downed while speared (The Deathslinger)

30

Survivors downed with Victor clinging (The Twins)

10

Survivors downed while contaminated (The Nemesis)

71

Survivors downed with Dire Crows (The Artist)

52

Survivors downed during Nightfall (The Dredge)

50

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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