Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

99,346,211

Max blood points amount spent on one character

8,240,000

Highest prestige level

67

Mystery boxes opened

230

Time played

505h 3m

Time played in last two weeks

36h 57m

Blood points per hour

196,706

Estimated playtime per role

66% Survivor

Killer 34%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

125

Survivor full load-out matches

609

Ultra rare addon warded without a protection ward

56

Survivor rank
Iridescent I

Iridescent I

Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

147

Killer full load-out matches

120

Ultra rare offering burned

3

Killer rank
Ash II

Ash II

1 / 4 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 562 banas 20 825 883 448 212 1 338
94 563 x 20 820 657 252 80 391
94 564 Harty [AFK] 20 820 609 140 160 744
94 565 Farceurman 20 818 666 413 98 390
94 566 writings 20 817 547 174 131 625
94 567 lukiana 20 816 826 0 133 576
94 568 foxcard gaming yt 20 810 826 232 29 168

Currently at

94 565 place

Farceurman needs another

1 943 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,611

Obsessions healed

422

Survivors healed while you are injured

395

Survivors healed while rest are injured

565

Survivors unhooked

1,655

Survivors saved (from dying state/hook) in endgame

49

Knocked (In dying state) survivors healed

254

Survivors healed that come to you first

150

Protection hits for unhooked survivors

137

Protection hits for carried survivors

51

Survivors saved using pallet

21

Survivors affected with boon totems

2,388

Survivors affected with speed boost

0

Recovered from dying state

263

Take a hit with the Endurance status effect

142

Survivors healed in the Basement

11

Heals completed after all generators have been completed

119

Safe unhooks while broken

13

Protection hits during End Game

41

Objective actions

Objective actions

Items depleted

256

Repaired generators

1,753

Repaired damaged generators

614

Successful skill checks

27,815

Exit gates opened

158

Hex totems cleansed

25

Hex totems blessed

0

Chests opened

51

Chests opened in basement

6

Escapes when playing without any perk and repaired generator(s)

15

Matches with 300+ seconds of repairing generators

605

Matches in that picked up and used special item

102

Great skill checks while injured

449

Swap held Survivor items for new ones from chests (counts once per chest)

18

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

3,879

Finished repairs of generators while injured

101

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,350

Hits dodged by vaults

171

Basic attacks and projectiles dodged

1,895

Escapes after stunning killer using pallet

553

Escapes from killer gasp

95

Hooks sabotaged

24

Chases escaped after being injured in this chase

992

Chases lost by hiding in locker

7

Revealed killer aura

543

Unhooked yourself

7

Amount of screams

6,503

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,480

Blind killer using flashlight

447

Perform a fast vault within 3 seconds of getting hit

646

Pallet stun the Killer while holding a rare, common, or uncommon item

495

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

347

Escapes crawling (In dying state) through exit gates

27

Escapes through hatch

18

Escapes through hatch crawling (In dying state)

4

Escapes with new item

11

Escapes with somebody else item

2

Escapes being injured with for over half a match

26

Escapes while being downed at most once

211

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

302

Escapes healthy or injured through hatch

14

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

4

Treatment Theatre (Operation Theatre)

8

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

10

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

4

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

4

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

723

Obsessions sacrificed

172

Kills (Memento mories)

77

Kills (Memento mories) or sacrifices after last generator

187

All survivors sacrificed or killed (Memento Mori) before the last generator

42

Hooks

Hooks

Different survivors hooked in basement

91

Basement trees (3 or 4 survivors hooked in basement in this same time)

15

Survivors hooked while all remaining were injured

153

Survivors hooked before single generator was repaired

405

Survivors hooked in endgame

88

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

836

Generators damaged with Undetectable effect

87

Survivors grabbed while repairing a generator

64

Survivors grabbed while cleansing a totem

1

Generators protection

47% Protected

Unprotected 53%

Hit survivors with a basic attack while you are Undetectable

125

Survivors injured while in the basement

42

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

11

Oblivious effect applied

102

Survivors with Exposed effect downed

39

Survivors downed while carrying another survivor

66

Make unique survivors scream

1,223

Survivors hit with haste effect

214

Injure or down survivors who are Hindered

10

Survivors that holding Special Item hit

243

Survivors downed next to a raised pallet

1,000

Survivors downed in Exit Gate

17

Survivors downed withit 30 seconds of breaking pallet or wall

7

Preventing escape

Preventing escape

Survivors grabbed from locker

138

Hatches closed

45

Survivors hit after they drop a pallet during chase

431

Survivors hit while carrying another survivor

135

Survivors detected using killer instinct

1,464

Killer vaults in chase

802

Survivors grabbed while performing a vault

46

Meters fallen

2,431

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

500

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

61

Matches finished with one or more Hex totems remaining

4

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

842

Survivors with Broken effect downed

48

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

2

Survivors interrupted in Security Office (The Animatronic)

8

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

177

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

20

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

10

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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