Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

23,423,698

Max blood points amount spent on one character

1,737,309

Highest prestige level

3

Mystery boxes opened

119

Time played

202h 58m

Time played in last two weeks

0m

Blood points per hour

115,407

Estimated playtime per role

52% Survivor

Killer 48%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

7

Survivor full load-out matches

44

Ultra rare addon warded without a protection ward

4

Survivor rank
Ash III

Ash III

1 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

58

Killer full load-out matches

21

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
105 039 7xvngod 8 645 622 243 18 78
105 040 yoyo9408 8 645 554 208 0 1
105 041 OzoneNeutral 8 643 870 299 10 57
105 042 [FR]Frede Coco 8 642 330 260 81 280
105 043 Boo 8 640 625 66 44 326
105 044 vormity 8 639 491 208 118 551
105 045 Jawsheweh 8 639 472 227 11 51

Currently at

105 042 place

[FR]Frede Coco needs another

1 540 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

339

Obsessions healed

61

Survivors healed while you are injured

40

Survivors healed while rest are injured

57

Survivors unhooked

402

Survivors saved (from dying state/hook) in endgame

25

Knocked (In dying state) survivors healed

19

Survivors healed that come to you first

22

Protection hits for unhooked survivors

24

Protection hits for carried survivors

3

Survivors saved using pallet

1

Survivors affected with boon totems

429

Survivors affected with speed boost

0

Recovered from dying state

15

Take a hit with the Endurance status effect

11

Survivors healed in the Basement

3

Heals completed after all generators have been completed

8

Safe unhooks while broken

2

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

45

Repaired generators

532

Repaired damaged generators

238

Successful skill checks

5,444

Exit gates opened

72

Hex totems cleansed

19

Hex totems blessed

0

Chests opened

107

Chests opened in basement

16

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

8

Great skill checks while injured

70

Swap held Survivor items for new ones from chests (counts once per chest)

1

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

366

Finished repairs of generators while injured

9

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

490

Hits dodged by vaults

44

Basic attacks and projectiles dodged

266

Escapes after stunning killer using pallet

33

Escapes from killer gasp

6

Hooks sabotaged

3

Chases escaped after being injured in this chase

125

Chases lost by hiding in locker

1

Revealed killer aura

30

Unhooked yourself

0

Amount of screams

755

Reveal the Killer's aura for a total of 60 seconds in a single trial

60

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

22

Pallet stun the Killer while holding a rare, common, or uncommon item

13

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

125

Escapes crawling (In dying state) through exit gates

7

Escapes through hatch

21

Escapes through hatch crawling (In dying state)

1

Escapes with new item

35

Escapes with somebody else item

3

Escapes being injured with for over half a match

10

Escapes while being downed at most once

49

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

97

Escapes healthy or injured through hatch

20

Escaped by

83% Exit Gates

Hatch 17%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

2

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

5

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

391

Obsessions sacrificed

81

Kills (Memento mories)

4

Kills (Memento mories) or sacrifices after last generator

92

All survivors sacrificed or killed (Memento Mori) before the last generator

15

Hooks

Hooks

Different survivors hooked in basement

99

Basement trees (3 or 4 survivors hooked in basement in this same time)

17

Survivors hooked while all remaining were injured

15

Survivors hooked before single generator was repaired

61

Survivors hooked in endgame

43

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

231

Generators damaged with Undetectable effect

29

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

0

Generators protection

39% Protected

Unprotected 61%

Hit survivors with a basic attack while you are Undetectable

12

Survivors injured while in the basement

6

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

14

Oblivious effect applied

87

Survivors with Exposed effect downed

41

Survivors downed while carrying another survivor

15

Make unique survivors scream

307

Survivors hit with haste effect

67

Injure or down survivors who are Hindered

11

Survivors that holding Special Item hit

21

Survivors downed next to a raised pallet

250

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

9

Hatches closed

11

Survivors hit after they drop a pallet during chase

171

Survivors hit while carrying another survivor

44

Survivors detected using killer instinct

434

Killer vaults in chase

142

Survivors grabbed while performing a vault

1

Meters fallen

150

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

39

Blink attacks (The Nurse)

85

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

44

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

171

Trials where each survivor was hit after teleport (The Hag)

3

Shocks (The Doctor)

8

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

109

Survivors put to sleep (The Nightmare)

165

Reverse bear-traps put on survivors (The Pig)

28

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

1

Max Lacerations dealt (The Trickster)

23

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

17

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

6

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

153

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

5

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

2

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

8

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

60

Intoxicated survivors downed (The Clown)

6

Survivors downed after phase walk (The Spirit)

1

Deep wounded survivors downed (The Legion)

32

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

32

Survivors downed with Demon Fury (The Oni)

3

Survivors downed while speared (The Deathslinger)

8

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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