Total blood points earned

54,759,650

Max blood points amount spent on one character

3,946,000

Time played

526h 1m

Time played in last two weeks

44m

Blood points per hour

104,102

Estimated playtime per role

89% Survivor

Killer 11%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

37

Survivor full load-out matches

28

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

20

Killer full load-out matches

46

Ultra rare offering burned

9

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
89 685 Alfred 45 685 639 712 189 797
89 686 smellinor 45 682 750 231 313 1 135
89 687 Tarzart 45 680 841 585 249 1 080
89 688 Demonixar 45 678 109 223 578 2 462
89 689 FaZeGeorgia 45 676 999 1 146 490 2 072
89 690 IHaliloW 45 676 512 122 618 2 558
89 691 mbh 45 675 089 59 282 1 255

Currently at

89 688 place

Demonixar needs another

2 732 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,457

Obsessions healed

281

Survivors healed while you are injured

197

Survivors healed while rest are injured

353

Survivors unhooked

2,032

Survivors saved (from dying state/hook) in endgame

53

Knocked (In dying state) survivors healed

135

Survivors healed that come to you first

86

Protection hits for unhooked survivors

162

Protection hits for carried survivors

11

Survivors saved using pallet

1

Survivors affected with boon totems

4,943

Survivors affected with speed boost

4

Recovered from dying state

41

Take a hit with the Endurance status effect

28

Survivors healed in the Basement

5

Heals completed after all generators have been completed

21

Safe unhooks while broken

6

Protection hits during End Game

9

Objective actions

Objective actions

Highest prestige level

19

Mystery boxes opened

369

Items depleted

253

Repaired generators

2,750

Repaired damaged generators

943

Successful skill checks

23,097

Exit gates opened

351

Hex totems cleansed

69

Hex totems blessed

1

Chests opened

340

Chests opened in basement

114

Escapes when playing without any perk and repaired generator(s)

26

Matches with 300+ seconds of repairing generators

305

Matches in that picked up and used special item

74

Great skill checks while injured

203

Swap held Survivor items for new ones from chests (counts once per chest)

7

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

403

Finished repairs of generators while injured

8

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,151

Hits dodged by vaults

102

Basic attacks and projectiles dodged

1,501

Escapes after stunning killer using pallet

139

Escapes from killer gasp

39

Hooks sabotaged

29

Chases escaped after being injured in this chase

616

Chases lost by hiding in locker

1

Revealed killer aura

1,662

Unhooked yourself

13

Amount of screams

2,767

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,800

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

107

Pallet stun the Killer while holding a rare, common, or uncommon item

19

Trials where you've revealed or seen the Killer's aura 11+ times

208

Escapes

Escapes

Total escapes

624

Escapes crawling (In dying state) through exit gates

26

Escapes through hatch

81

Escapes through hatch crawling (In dying state)

7

Escapes with new item

168

Escapes with somebody else item

22

Escapes being injured with for over half a match

24

Escapes while being downed at most once

282

Escapes after unhooked yourself

5

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

517

Escapes healthy or injured through hatch

74

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

5

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

8

The Game (Bathroom)

10

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

7

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

2

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

276

Obsessions sacrificed

41

Kills (Memento mories)

14

Kills (Memento mories) or sacrifices after last generator

43

All survivors sacrificed or killed (Memento Mori) before the last generator

26

Hooks

Hooks

Different survivors hooked in basement

32

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

14

Survivors hooked before single generator was repaired

49

Survivors hooked in endgame

34

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

119

Generators damaged with Undetectable effect

3

Survivors grabbed while repairing a generator

6

Survivors grabbed while cleansing a totem

0

Generators protection

71% Protected

Unprotected 29%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

19

Oblivious effect applied

182

Survivors with Exposed effect downed

25

Survivors downed while carrying another survivor

4

Make unique survivors scream

200

Survivors hit with haste effect

21

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

36

Survivors downed next to a raised pallet

211

Survivors downed in Exit Gate

8

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

6

Hatches closed

8

Survivors hit after they drop a pallet during chase

129

Survivors hit while carrying another survivor

22

Survivors detected using killer instinct

6

Killer vaults in chase

28

Survivors grabbed while performing a vault

3

Meters fallen

158

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

23

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

13

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

18

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

348

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

3

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

1

Survivors with Broken effect downed

1

Condemned survivors (The Onryō)

11

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

101

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

7

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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