Steam avatar

Colt

76561198145105015

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

17,846,557

Max blood points amount spent on one character

1,173,476

Highest prestige level

1

Mystery boxes opened

211

Time played

185h 12m

Time played in last two weeks

8m

Blood points per hour

96,364

Estimated playtime per role

58% Survivor

Killer 42%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

1

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

6

Survivor full load-out matches

23

Ultra rare addon warded without a protection ward

0

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 18%

9 / 51

Survivor
Got 9 Left 42
Killer

Killer

Killer perfect matches (5 000 points each category)

38

Killer full load-out matches

28

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
103 542 Brent Likes Boats 14 557 726 202 162 727
103 543 Krisshort 14 557 573 341 29 114
103 544 Kekekekek 14 556 438 401 48 278
103 545 Witch Charybdis 14 555 346 165 72 291
103 546 ManacaDia 14 555 202 9 155 832
103 547 chris 14 555 156 88 84 429
103 548 firefly. 14 554 752 68 122 518

Currently at

103 545 place

Witch Charybdis needs another

1 092 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

288

Obsessions healed

52

Survivors healed while you are injured

52

Survivors healed while rest are injured

111

Survivors unhooked

261

Survivors saved (from dying state/hook) in endgame

2

Knocked (In dying state) survivors healed

21

Survivors healed that come to you first

24

Protection hits for unhooked survivors

10

Protection hits for carried survivors

3

Survivors saved using pallet

0

Survivors affected with boon totems

1,171

Survivors affected with speed boost

2

Recovered from dying state

25

Take a hit with the Endurance status effect

14

Survivors healed in the Basement

4

Heals completed after all generators have been completed

2

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

46

Repaired generators

366

Repaired damaged generators

81

Successful skill checks

3,928

Exit gates opened

47

Hex totems cleansed

3

Hex totems blessed

1

Chests opened

21

Chests opened in basement

0

Escapes when playing without any perk and repaired generator(s)

14

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

33

Great skill checks while injured

84

Swap held Survivor items for new ones from chests (counts once per chest)

0

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

5

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

233

Hits dodged by vaults

20

Basic attacks and projectiles dodged

517

Escapes after stunning killer using pallet

29

Escapes from killer gasp

17

Hooks sabotaged

2

Chases escaped after being injured in this chase

156

Chases lost by hiding in locker

1

Revealed killer aura

539

Unhooked yourself

5

Amount of screams

1,004

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,380

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

28

Pallet stun the Killer while holding a rare, common, or uncommon item

0

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

87

Escapes crawling (In dying state) through exit gates

5

Escapes through hatch

7

Escapes through hatch crawling (In dying state)

0

Escapes with new item

8

Escapes with somebody else item

0

Escapes being injured with for over half a match

8

Escapes while being downed at most once

65

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

75

Escapes healthy or injured through hatch

7

Escaped by

92% Exit Gates

Hatch 8%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

209

Obsessions sacrificed

50

Kills (Memento mories)

3

Kills (Memento mories) or sacrifices after last generator

20

All survivors sacrificed or killed (Memento Mori) before the last generator

29

Hooks

Hooks

Different survivors hooked in basement

31

Basement trees (3 or 4 survivors hooked in basement in this same time)

9

Survivors hooked while all remaining were injured

19

Survivors hooked before single generator was repaired

133

Survivors hooked in endgame

11

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

151

Generators damaged with Undetectable effect

26

Survivors grabbed while repairing a generator

17

Survivors grabbed while cleansing a totem

1

Generators protection

85% Protected

Unprotected 15%

Hit survivors with a basic attack while you are Undetectable

8

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

13

Oblivious effect applied

153

Survivors with Exposed effect downed

23

Survivors downed while carrying another survivor

12

Make unique survivors scream

310

Survivors hit with haste effect

43

Injure or down survivors who are Hindered

26

Survivors that holding Special Item hit

85

Survivors downed next to a raised pallet

220

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

24

Hatches closed

15

Survivors hit after they drop a pallet during chase

91

Survivors hit while carrying another survivor

20

Survivors detected using killer instinct

234

Killer vaults in chase

105

Survivors grabbed while performing a vault

2

Meters fallen

32

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

43

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

12

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

119

Survivors with Broken effect downed

5

Condemned survivors (The Onryō)

23

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

78

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

39

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

24

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

2

Deep wounded survivors downed (The Legion)

3

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

15

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

15

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

6

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

9

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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