Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

35,066,183

Max blood points amount spent on one character

2,368,000

Highest prestige level

3

Mystery boxes opened

68

Time played

398h 53m

Time played in last two weeks

9m

Blood points per hour

87,911

Estimated playtime per role

16% Survivor

Killer 84%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

1

Survivor full load-out matches

80

Ultra rare addon warded without a protection ward

10

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

247

Killer full load-out matches

468

Ultra rare offering burned

154

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
88 248 Metalhead 31 883 709 316 203 985
88 249 | Senseiro | 31 881 791 131 353 1 743
88 250 𝓑𝓪𝓭𝓦𝓲𝓽𝓬𝓱 31 879 021 56 195 693
88 251 Vileblake 31 878 768 1 110 42 217
88 252 Remix 31 877 425 261 307 1 368
88 253 Noko 31 873 849 501 114 466
88 254 Milum 31 872 419 325 111 435

Currently at

88 251 place

Vileblake needs another

253 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

108

Obsessions healed

31

Survivors healed while you are injured

42

Survivors healed while rest are injured

51

Survivors unhooked

174

Survivors saved (from dying state/hook) in endgame

6

Knocked (In dying state) survivors healed

19

Survivors healed that come to you first

17

Protection hits for unhooked survivors

15

Protection hits for carried survivors

2

Survivors saved using pallet

0

Survivors affected with boon totems

1,131

Survivors affected with speed boost

0

Recovered from dying state

36

Take a hit with the Endurance status effect

16

Survivors healed in the Basement

1

Heals completed after all generators have been completed

3

Safe unhooks while broken

1

Protection hits during End Game

2

Objective actions

Objective actions

Items depleted

37

Repaired generators

261

Repaired damaged generators

80

Successful skill checks

3,926

Exit gates opened

18

Hex totems cleansed

8

Hex totems blessed

0

Chests opened

9

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

23

Great skill checks while injured

99

Swap held Survivor items for new ones from chests (counts once per chest)

4

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

8

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

113

Hits dodged by vaults

11

Basic attacks and projectiles dodged

291

Escapes after stunning killer using pallet

9

Escapes from killer gasp

20

Hooks sabotaged

1

Chases escaped after being injured in this chase

91

Chases lost by hiding in locker

0

Revealed killer aura

467

Unhooked yourself

4

Amount of screams

946

Reveal the Killer's aura for a total of 60 seconds in a single trial

780

Blind killer using flashlight

3

Perform a fast vault within 3 seconds of getting hit

37

Pallet stun the Killer while holding a rare, common, or uncommon item

3

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

47

Escapes crawling (In dying state) through exit gates

8

Escapes through hatch

4

Escapes through hatch crawling (In dying state)

1

Escapes with new item

4

Escapes with somebody else item

1

Escapes being injured with for over half a match

7

Escapes while being downed at most once

31

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

35

Escapes healthy or injured through hatch

3

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

1

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

1

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

0

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,117

Obsessions sacrificed

224

Kills (Memento mories)

356

Kills (Memento mories) or sacrifices after last generator

252

All survivors sacrificed or killed (Memento Mori) before the last generator

139

Hooks

Hooks

Different survivors hooked in basement

165

Basement trees (3 or 4 survivors hooked in basement in this same time)

35

Survivors hooked while all remaining were injured

136

Survivors hooked before single generator was repaired

661

Survivors hooked in endgame

110

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

725

Generators damaged with Undetectable effect

111

Survivors grabbed while repairing a generator

82

Survivors grabbed while cleansing a totem

4

Generators protection

69% Protected

Unprotected 31%

Hit survivors with a basic attack while you are Undetectable

180

Survivors injured while in the basement

50

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

177

Oblivious effect applied

1,004

Survivors with Exposed effect downed

286

Survivors downed while carrying another survivor

52

Make unique survivors scream

2,094

Survivors hit with haste effect

473

Injure or down survivors who are Hindered

48

Survivors that holding Special Item hit

467

Survivors downed next to a raised pallet

1,779

Survivors downed in Exit Gate

6

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

158

Hatches closed

82

Survivors hit after they drop a pallet during chase

700

Survivors hit while carrying another survivor

132

Survivors detected using killer instinct

1,669

Killer vaults in chase

488

Survivors grabbed while performing a vault

22

Meters fallen

1,190

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

212

Blink attacks (The Nurse)

23

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

34

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

92

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

61

Trials where all survivors suffered from madness 3 (The Doctor)

18

Hatchets thrown (The Huntress)

7

Survivors put to sleep (The Nightmare)

94

Reverse bear-traps put on survivors (The Pig)

11

Survivors sent to Cage of Atonement (The Executioner)

79

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

13

Survivors with Broken effect downed

63

Condemned survivors (The Onryō)

244

Slams of one Survivor into another (The Mastermind)

3

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

12

Survivors hit during Tail attack (The Xenomorph)

234

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

392

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

11

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

4

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

11

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

6

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

9

Survivors downed while having max Sickness (The Plague)

3

Marked survivors downed (The Ghostface)

35

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

8

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

82

Survivors downed with Dire Crows (The Artist)

2

Survivors downed during Nightfall (The Dredge)

45

Down survivor you recently teleported to (The Singularity)

351

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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