Total blood points earned

280,800,056

Max blood points amount spent on one character

34,883,823

Time played

1180h 57m

Time played in last two weeks

0m

Blood points per hour

237,775

Estimated playtime per role

23% Survivor

Killer 77%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

255

Survivor full load-out matches

672

Ultra rare addon warded without a protection ward

77

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 61%

31 / 51

Survivor
Got 31 Left 20
Killer

Killer

Killer perfect matches (5 000 points each category)

320

Killer full load-out matches

506

Ultra rare offering burned

14

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 67%

28 / 42

Killer
Got 28 Left 14

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
35 739 silly goose 280 818 404 1 107 3 260 10 480
35 740 hex: Zayn 280 808 669 334 1 961 7 422
35 741 Strawberry.Gelato 280 803 568 82 1 464 7 426
35 742 Justin 280 800 056 1 039 1 071 390
35 743 Serge 280 787 864 4 582 1 249 5 062
35 744 Rumcajs 280 779 511 3 398 927 4 100
35 745 Neon 280 779 063 18 705 6 888 25 657

Currently at

35 742 place

Justin needs another

3 512 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,666

Obsessions healed

687

Survivors healed while you are injured

710

Survivors healed while rest are injured

996

Survivors unhooked

4,567

Survivors saved (from dying state/hook) in endgame

228

Knocked (In dying state) survivors healed

601

Survivors healed that come to you first

252

Protection hits for unhooked survivors

496

Protection hits for carried survivors

105

Survivors saved using pallet

35

Survivors affected with boon totems

13,350

Survivors affected with speed boost

5

Recovered from dying state

248

Take a hit with the Endurance status effect

196

Survivors healed in the Basement

28

Heals completed after all generators have been completed

4

Safe unhooks while broken

3

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

34

Mystery boxes opened

3,059

Items depleted

595

Repaired generators

390

Repaired damaged generators

2,129

Successful skill checks

47,787

Exit gates opened

398

Hex totems cleansed

245

Hex totems blessed

28

Chests opened

849

Chests opened in basement

199

Escapes when playing without any perk and repaired generator(s)

52

Matches with 300+ seconds of repairing generators

12

Matches in that picked up and used special item

91

Great skill checks while injured

588

Swap held Survivor items for new ones from chests (counts once per chest)

12

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

4,678

Hits dodged by vaults

391

Basic attacks and projectiles dodged

5,184

Escapes after stunning killer using pallet

640

Escapes from killer gasp

99

Hooks sabotaged

106

Chases escaped after being injured in this chase

1,910

Chases lost by hiding in locker

7

Revealed killer aura

1,393

Unhooked yourself

29

Amount of screams

5,946

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,560

Blind killer using flashlight

80

Perform a fast vault within 3 seconds of getting hit

94

Pallet stun the Killer while holding a rare, common, or uncommon item

42

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,071

Escapes crawling (In dying state) through exit gates

85

Escapes through hatch

166

Escapes through hatch crawling (In dying state)

14

Escapes with new item

329

Escapes with somebody else item

56

Escapes being injured with for over half a match

80

Escapes while being downed at most once

558

Escapes after unhooked yourself

26

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

4

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

2

Escapes through exit gates

820

Escapes healthy or injured through hatch

152

Escaped by

85% Exit Gates

Hatch 15%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

9

Campbell's Chapel (Upstairs Main Building)

17

Family Residence (Main Building)

12

Sanctum of Wrath (Upstairs on Shrine)

6

Mother's Dwelling (Upstairs Cottage)

17

Temple of Purgation (Main Building Basement)

7

The Pale Rose (Steamboat)

8

The Game (Bathroom)

17

Mount Ormond Resort (Chalet/Main Building)

11

Dead Dawg Saloon (Upstairs Saloon)

12

Treatment Theatre (Operation Theatre)

11

Midwich Elementary School

8

Raccoon City Police Station (1st Floor Main Hall)

12

Eyrie of Crows (Inside Eyrie)

16

Garden of Joy (Upstairs Main Building)

9

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

6

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

2

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

9

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,039

Obsessions sacrificed

211

Kills (Memento mories)

70

Kills (Memento mories) or sacrifices after last generator

157

All survivors sacrificed or killed (Memento Mori) before the last generator

77

Hooks

Hooks

Different survivors hooked in basement

316

Basement trees (3 or 4 survivors hooked in basement in this same time)

37

Survivors hooked while all remaining were injured

198

Survivors hooked before single generator was repaired

712

Survivors hooked in endgame

50

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

854

Generators damaged with Undetectable effect

91

Survivors grabbed while repairing a generator

79

Survivors grabbed while cleansing a totem

12

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

54

Survivors injured while in the basement

11

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

77

Oblivious effect applied

211

Survivors with Exposed effect downed

652

Survivors downed while carrying another survivor

203

Make unique survivors scream

776

Survivors hit with haste effect

278

Injure or down survivors who are Hindered

192

Survivors that holding Special Item hit

127

Survivors downed next to a raised pallet

1,512

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

160

Hatches closed

78

Survivors hit after they drop a pallet during chase

884

Survivors hit while carrying another survivor

435

Survivors detected using killer instinct

2,529

Killer vaults in chase

235

Survivors grabbed while performing a vault

3

Meters fallen

133

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

60

Uncloak attacks (The Wraith)

709

Blink attacks (The Nurse)

360

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

8

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

34

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

156

Trials where all survivors suffered from madness 3 (The Doctor)

23

Hatchets thrown (The Huntress)

2,037

Survivors put to sleep (The Nightmare)

6

Reverse bear-traps put on survivors (The Pig)

3

Survivors sent to Cage of Atonement (The Executioner)

17

Survivors hit with Lethal Rush (The Blight)

174

Max Lacerations dealt (The Trickster)

119

Survivors with Broken effect downed

3

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

12

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

9

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

52

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

1

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

248

Survivors downed by 24m+ hatchet throw (The Huntress)

3

Survivors downed with chainsaw (The Cannibal)

3

Intoxicated survivors downed (The Clown)

85

Survivors downed after phase walk (The Spirit)

90

Deep wounded survivors downed (The Legion)

243

Survivors downed while having max Sickness (The Plague)

44

Marked survivors downed (The Ghostface)

512

Survivors downed with Demon Fury (The Oni)

7

Survivors downed while speared (The Deathslinger)

40

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

15

Survivors downed with Dire Crows (The Artist)

104

Survivors downed during Nightfall (The Dredge)

2

Down survivor you recently teleported to (The Singularity)

18

Down survivor using UVX (The Unknown)

6

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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