Total blood points earned

1,368,948,658

Max blood points amount spent on one character

2,230,000

Time played

158h 45m

Time played in last two weeks

0m

Blood points per hour

8,623,299

Estimated playtime per role

52% Survivor

Killer 48%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

32

Survivor full load-out matches

241

Ultra rare addon warded without a protection ward

3

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

36

Killer full load-out matches

56

Ultra rare offering burned

55

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
2 114 Schmuckles 1 369 298 505 18 133 8 440 32 593
2 115 Meli 1 369 273 793 8 141 7 015 23 398
2 116 Coocky :3 1 369 000 515 12 469 4 723 15 892
2 117 R6 Collin 1 368 948 658 227 96 312
2 118 Barsuk 1 368 853 127 11 538 4 566 23 855
2 119 Tom 1 368 765 496 19 685 2 951 13 894
2 120 Shelling 1 368 298 576 10 831 5 030 21 407

Currently at

2 117 place

R6 Collin needs another

51 857 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

296

Obsessions healed

56

Survivors healed while you are injured

99

Survivors healed while rest are injured

126

Survivors unhooked

462

Survivors saved (from dying state/hook) in endgame

14

Knocked (In dying state) survivors healed

126

Survivors healed that come to you first

24

Protection hits for unhooked survivors

65

Protection hits for carried survivors

34

Survivors saved using pallet

15

Survivors affected with boon totems

324

Survivors affected with speed boost

0

Recovered from dying state

168

Take a hit with the Endurance status effect

96

Survivors healed in the Basement

14

Heals completed after all generators have been completed

5

Safe unhooks while broken

10

Protection hits during End Game

6

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

57

Items depleted

49

Repaired generators

312

Repaired damaged generators

90

Successful skill checks

7,537

Exit gates opened

38

Hex totems cleansed

9

Hex totems blessed

0

Chests opened

49

Chests opened in basement

4

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

300

Matches in that picked up and used special item

12

Great skill checks while injured

178

Swap held Survivor items for new ones from chests (counts once per chest)

7

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

22

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

752

Hits dodged by vaults

160

Basic attacks and projectiles dodged

1,918

Escapes after stunning killer using pallet

128

Escapes from killer gasp

65

Hooks sabotaged

6

Chases escaped after being injured in this chase

254

Chases lost by hiding in locker

30

Revealed killer aura

32

Unhooked yourself

16

Amount of screams

1,935

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

420

Blind killer using flashlight

716

Perform a fast vault within 3 seconds of getting hit

119

Pallet stun the Killer while holding a rare, common, or uncommon item

15

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

96

Escapes crawling (In dying state) through exit gates

11

Escapes through hatch

10

Escapes through hatch crawling (In dying state)

2

Escapes with new item

8

Escapes with somebody else item

5

Escapes being injured with for over half a match

18

Escapes while being downed at most once

48

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

75

Escapes healthy or injured through hatch

8

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

3

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

227

Obsessions sacrificed

58

Kills (Memento mories)

114

Kills (Memento mories) or sacrifices after last generator

50

All survivors sacrificed or killed (Memento Mori) before the last generator

40

Hooks

Hooks

Different survivors hooked in basement

39

Basement trees (3 or 4 survivors hooked in basement in this same time)

4

Survivors hooked while all remaining were injured

24

Survivors hooked before single generator was repaired

157

Survivors hooked in endgame

2

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

115

Generators damaged with Undetectable effect

9

Survivors grabbed while repairing a generator

18

Survivors grabbed while cleansing a totem

3

Generators protection

76% Protected

Unprotected 24%

Hit survivors with a basic attack while you are Undetectable

36

Survivors injured while in the basement

4

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

5

Oblivious effect applied

45

Survivors with Exposed effect downed

55

Survivors downed while carrying another survivor

11

Make unique survivors scream

259

Survivors hit with haste effect

25

Injure or down survivors who are Hindered

11

Survivors that holding Special Item hit

22

Survivors downed next to a raised pallet

223

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

24

Hatches closed

22

Survivors hit after they drop a pallet during chase

153

Survivors hit while carrying another survivor

25

Survivors detected using killer instinct

39

Killer vaults in chase

62

Survivors grabbed while performing a vault

4

Meters fallen

34

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

21

Blink attacks (The Nurse)

74

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

113

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

36

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

116

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

9

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

60

Max Lacerations dealt (The Trickster)

15

Survivors with Broken effect downed

28

Condemned survivors (The Onryō)

76

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

7

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

3

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

51

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

12

Intoxicated survivors downed (The Clown)

2

Survivors downed after phase walk (The Spirit)

8

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

8

Survivors downed with Demon Fury (The Oni)

10

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

2

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

1

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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