Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

16,207,003

Max blood points amount spent on one character

740,000

Highest prestige level

9

Mystery boxes opened

149

Time played

150h 51m

Time played in last two weeks

0m

Blood points per hour

107,438

Estimated playtime per role

70% Survivor

Killer 30%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

3

Survivor full load-out matches

43

Ultra rare addon warded without a protection ward

2

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 43%

22 / 51

Survivor
Got 22 Left 29
Killer

Killer

Killer perfect matches (5 000 points each category)

22

Killer full load-out matches

22

Ultra rare offering burned

1

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 21%

9 / 42

Killer
Got 9 Left 33

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 347 LSnow 愛 15 536 483 389 30 201
100 348 ピーチー 15 533 625 23 80 281
100 349 Marsanes 15 532 749 433 65 332
100 350 PetePilgrim 15 528 369 142 104 448
100 351 MorgansGFX 15 527 559 167 109 416
100 352 Bischy™ 15 524 250 75 97 439
100 353 デジタルTENSHI 15 523 398 406 11 56

Currently at

100 350 place

PetePilgrim needs another

4 380 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

221

Obsessions healed

51

Survivors healed while you are injured

49

Survivors healed while rest are injured

65

Survivors unhooked

338

Survivors saved (from dying state/hook) in endgame

3

Knocked (In dying state) survivors healed

21

Survivors healed that come to you first

15

Protection hits for unhooked survivors

22

Protection hits for carried survivors

1

Survivors saved using pallet

1

Survivors affected with boon totems

630

Survivors affected with speed boost

0

Recovered from dying state

28

Take a hit with the Endurance status effect

15

Survivors healed in the Basement

3

Heals completed after all generators have been completed

0

Safe unhooks while broken

7

Protection hits during End Game

0

Objective actions

Objective actions

Items depleted

113

Repaired generators

462

Repaired damaged generators

121

Successful skill checks

5,872

Exit gates opened

49

Hex totems cleansed

12

Hex totems blessed

0

Chests opened

99

Chests opened in basement

26

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

18

Great skill checks while injured

99

Swap held Survivor items for new ones from chests (counts once per chest)

24

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

506

Hits dodged by vaults

63

Basic attacks and projectiles dodged

376

Escapes after stunning killer using pallet

19

Escapes from killer gasp

25

Hooks sabotaged

24

Chases escaped after being injured in this chase

121

Chases lost by hiding in locker

1

Revealed killer aura

93

Unhooked yourself

4

Amount of screams

1,010

Reveal the Killer's aura for a total of 60 seconds in a single trial

120

Blind killer using flashlight

0

Perform a fast vault within 3 seconds of getting hit

78

Pallet stun the Killer while holding a rare, common, or uncommon item

13

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

105

Escapes crawling (In dying state) through exit gates

9

Escapes through hatch

13

Escapes through hatch crawling (In dying state)

6

Escapes with new item

33

Escapes with somebody else item

3

Escapes being injured with for over half a match

7

Escapes while being downed at most once

56

Escapes after unhooked yourself

2

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

83

Escapes healthy or injured through hatch

7

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

4

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

0

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

155

Obsessions sacrificed

32

Kills (Memento mories)

5

Kills (Memento mories) or sacrifices after last generator

43

All survivors sacrificed or killed (Memento Mori) before the last generator

21

Hooks

Hooks

Different survivors hooked in basement

27

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

10

Survivors hooked before single generator was repaired

39

Survivors hooked in endgame

38

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

96

Generators damaged with Undetectable effect

1

Survivors grabbed while repairing a generator

8

Survivors grabbed while cleansing a totem

0

Generators protection

66% Protected

Unprotected 34%

Hit survivors with a basic attack while you are Undetectable

5

Survivors injured while in the basement

10

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

49

Oblivious effect applied

115

Survivors with Exposed effect downed

26

Survivors downed while carrying another survivor

6

Make unique survivors scream

120

Survivors hit with haste effect

28

Injure or down survivors who are Hindered

15

Survivors that holding Special Item hit

34

Survivors downed next to a raised pallet

119

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

4

Hatches closed

12

Survivors hit after they drop a pallet during chase

78

Survivors hit while carrying another survivor

16

Survivors detected using killer instinct

94

Killer vaults in chase

116

Survivors grabbed while performing a vault

1

Meters fallen

398

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

146

Trials where all survivors suffered from madness 3 (The Doctor)

4

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

83

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

39

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

2

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

8

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

34

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

2

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

3

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

12

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

Save your daily progress with Dead by Stats account!

We will save your data every day and present it in clear way inline & on charts equalizing to most recent stats!

REGISTER NOW
Support us!