Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

41,046,095

Max blood points amount spent on one character

3,424,000

Highest prestige level

6

Mystery boxes opened

231

Time played

321h 17m

Time played in last two weeks

2h 38m

Blood points per hour

127,757

Estimated playtime per role

81% Survivor

Killer 19%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

86

Survivor full load-out matches

198

Ultra rare addon warded without a protection ward

7

Survivor rank
Silver IV

Silver IV

2 / 5 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

31

Killer full load-out matches

34

Ultra rare offering burned

14

Killer rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
89 922 mori me daddy 29 906 654 22 308 1 421
89 923 over 29 906 652 594 140 677
89 924 its not that deep bro 29 906 227 16 189 620
89 925 SilentPT 29 904 684 230 294 1 173
89 926 󠁳⁧⁧ 🧊 29 904 665 215 193 557
89 927 Dex176ter 29 902 599 560 104 522
89 928 Meowntix 29 900 293 959 34 140

Currently at

89 925 place

SilentPT needs another

1 543 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

785

Obsessions healed

138

Survivors healed while you are injured

133

Survivors healed while rest are injured

131

Survivors unhooked

997

Survivors saved (from dying state/hook) in endgame

43

Knocked (In dying state) survivors healed

85

Survivors healed that come to you first

46

Protection hits for unhooked survivors

67

Protection hits for carried survivors

47

Survivors saved using pallet

4

Survivors affected with boon totems

1,074

Survivors affected with speed boost

1

Recovered from dying state

21

Take a hit with the Endurance status effect

31

Survivors healed in the Basement

5

Heals completed after all generators have been completed

13

Safe unhooks while broken

1

Protection hits during End Game

8

Objective actions

Objective actions

Items depleted

116

Repaired generators

1,295

Repaired damaged generators

697

Successful skill checks

12,700

Exit gates opened

137

Hex totems cleansed

46

Hex totems blessed

1

Chests opened

95

Chests opened in basement

8

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

18

Great skill checks while injured

99

Swap held Survivor items for new ones from chests (counts once per chest)

5

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

148

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,332

Hits dodged by vaults

117

Basic attacks and projectiles dodged

1,426

Escapes after stunning killer using pallet

172

Escapes from killer gasp

19

Hooks sabotaged

28

Chases escaped after being injured in this chase

374

Chases lost by hiding in locker

2

Revealed killer aura

86

Unhooked yourself

8

Amount of screams

1,147

Reveal the Killer's aura for a total of 60 seconds in a single trial

180

Blind killer using flashlight

65

Perform a fast vault within 3 seconds of getting hit

54

Pallet stun the Killer while holding a rare, common, or uncommon item

77

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

317

Escapes crawling (In dying state) through exit gates

34

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

5

Escapes with new item

36

Escapes with somebody else item

8

Escapes being injured with for over half a match

30

Escapes while being downed at most once

125

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

263

Escapes healthy or injured through hatch

15

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

4

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

2

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

4

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

3

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

2

Eyrie of Crows (Inside Eyrie)

1

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

237

Obsessions sacrificed

39

Kills (Memento mories)

23

Kills (Memento mories) or sacrifices after last generator

47

All survivors sacrificed or killed (Memento Mori) before the last generator

32

Hooks

Hooks

Different survivors hooked in basement

19

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

8

Survivors hooked before single generator was repaired

61

Survivors hooked in endgame

21

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

160

Generators damaged with Undetectable effect

1

Survivors grabbed while repairing a generator

8

Survivors grabbed while cleansing a totem

1

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

3

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

5

Oblivious effect applied

4

Survivors with Exposed effect downed

37

Survivors downed while carrying another survivor

5

Make unique survivors scream

56

Survivors hit with haste effect

16

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

4

Survivors downed next to a raised pallet

90

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

1

Preventing escape

Preventing escape

Survivors grabbed from locker

1

Hatches closed

11

Survivors hit after they drop a pallet during chase

123

Survivors hit while carrying another survivor

11

Survivors detected using killer instinct

20

Killer vaults in chase

32

Survivors grabbed while performing a vault

0

Meters fallen

67

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

21

Blink attacks (The Nurse)

33

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

29

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

15

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

4

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

150

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

15

Max Lacerations dealt (The Trickster)

97

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

5

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

1

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

48

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

1

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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