Total blood points earned

264,736,590

Max blood points amount spent on one character

18,368,000

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

75% Survivor

Killer 25%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

297

Survivor full load-out matches

887

Ultra rare addon warded without a protection ward

90

Survivor rank
Iridescent I

Iridescent I

Adept progress 14%

7 / 51

Survivor
Got 7 Left 44
Killer

Killer

Killer perfect matches (5 000 points each category)

315

Killer full load-out matches

533

Ultra rare offering burned

11

Killer rank
Silver I

Silver I

2 / 5 pips
Adept progress 17%

7 / 42

Killer
Got 7 Left 35

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
37 201 10% of gamblers 261 819 308 5 313 1 099 3 989
37 202 LV-426 261 810 202 204 1 174 5 444
37 203 RPD Ahoy Steve 261 805 606 909 1 620 6 969
37 204 Fade 261 799 746 1 799 1 509 6 825
37 205 Rainz. 261 775 186 2 891 599 2 218
37 206 tru3EZ 261 761 303 8 445 1 270 2 715
37 207 Schmierbach 261 758 735 9 492 165 536

Currently at

37 204 place

Fade needs another

5 860 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,651

Obsessions healed

592

Survivors healed while you are injured

1,025

Survivors healed while rest are injured

634

Survivors unhooked

5,642

Survivors saved (from dying state/hook) in endgame

222

Knocked (In dying state) survivors healed

662

Survivors healed that come to you first

109

Protection hits for unhooked survivors

676

Protection hits for carried survivors

138

Survivors saved using pallet

11

Survivors affected with boon totems

845

Survivors affected with speed boost

36

Recovered from dying state

207

Take a hit with the Endurance status effect

158

Survivors healed in the Basement

3

Heals completed after all generators have been completed

91

Safe unhooks while broken

12

Protection hits during End Game

26

Objective actions

Objective actions

Highest prestige level

50

Mystery boxes opened

1,251

Items depleted

816

Repaired generators

6,843

Repaired damaged generators

2,782

Successful skill checks

52,581

Exit gates opened

719

Hex totems cleansed

432

Hex totems blessed

1

Chests opened

1,195

Chests opened in basement

189

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

915

Matches in that picked up and used special item

86

Great skill checks while injured

498

Swap held Survivor items for new ones from chests (counts once per chest)

3

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

4,158

Finished repairs of generators while injured

217

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

8,907

Hits dodged by vaults

977

Basic attacks and projectiles dodged

3,488

Escapes after stunning killer using pallet

497

Escapes from killer gasp

87

Hooks sabotaged

43

Chases escaped after being injured in this chase

1,158

Chases lost by hiding in locker

9

Revealed killer aura

89

Unhooked yourself

59

Amount of screams

5,529

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

720

Blind killer using flashlight

71

Perform a fast vault within 3 seconds of getting hit

235

Pallet stun the Killer while holding a rare, common, or uncommon item

107

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

1,511

Escapes crawling (In dying state) through exit gates

130

Escapes through hatch

110

Escapes through hatch crawling (In dying state)

16

Escapes with new item

354

Escapes with somebody else item

36

Escapes being injured with for over half a match

273

Escapes while being downed at most once

520

Escapes after unhooked yourself

24

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

4

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

1,271

Escapes healthy or injured through hatch

94

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

13

Family Residence (Main Building)

13

Sanctum of Wrath (Upstairs on Shrine)

9

Mother's Dwelling (Upstairs Cottage)

7

Temple of Purgation (Main Building Basement)

5

The Pale Rose (Steamboat)

15

The Game (Bathroom)

8

Mount Ormond Resort (Chalet/Main Building)

10

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

20

Raccoon City Police Station (1st Floor Main Hall)

5

Eyrie of Crows (Inside Eyrie)

4

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

6

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,820

Obsessions sacrificed

349

Kills (Memento mories)

81

Kills (Memento mories) or sacrifices after last generator

474

All survivors sacrificed or killed (Memento Mori) before the last generator

224

Hooks

Hooks

Different survivors hooked in basement

315

Basement trees (3 or 4 survivors hooked in basement in this same time)

8

Survivors hooked while all remaining were injured

197

Survivors hooked before single generator was repaired

296

Survivors hooked in endgame

84

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,412

Generators damaged with Undetectable effect

17

Survivors grabbed while repairing a generator

23

Survivors grabbed while cleansing a totem

8

Generators protection

65% Protected

Unprotected 35%

Hit survivors with a basic attack while you are Undetectable

15

Survivors injured while in the basement

8

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

53

Oblivious effect applied

143

Survivors with Exposed effect downed

29

Survivors downed while carrying another survivor

31

Make unique survivors scream

481

Survivors hit with haste effect

144

Injure or down survivors who are Hindered

12

Survivors that holding Special Item hit

9

Survivors downed next to a raised pallet

721

Survivors downed in Exit Gate

13

Survivors downed withit 30 seconds of breaking pallet or wall

181

Preventing escape

Preventing escape

Survivors grabbed from locker

21

Hatches closed

163

Survivors hit after they drop a pallet during chase

1,268

Survivors hit while carrying another survivor

192

Survivors detected using killer instinct

96

Killer vaults in chase

211

Survivors grabbed while performing a vault

5

Meters fallen

708

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

37

Uncloak attacks (The Wraith)

221

Blink attacks (The Nurse)

44

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

259

Matches finished with one or more Hex totems remaining

8

Traps triggered (The Hag)

563

Trials where each survivor was hit after teleport (The Hag)

14

Shocks (The Doctor)

499

Trials where all survivors suffered from madness 3 (The Doctor)

74

Hatchets thrown (The Huntress)

4,788

Survivors put to sleep (The Nightmare)

61

Reverse bear-traps put on survivors (The Pig)

586

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

12

Survivors with Broken effect downed

74

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

6

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

150

Survivors downed by 24m+ hatchet throw (The Huntress)

4

Survivors downed with chainsaw (The Cannibal)

2

Intoxicated survivors downed (The Clown)

1

Survivors downed after phase walk (The Spirit)

63

Deep wounded survivors downed (The Legion)

31

Survivors downed while having max Sickness (The Plague)

1,072

Marked survivors downed (The Ghostface)

2

Survivors downed with Demon Fury (The Oni)

9

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

10

Survivors downed during Nightfall (The Dredge)

20

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

1

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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