Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

53,265,293

Max blood points amount spent on one character

3,572,000

Highest prestige level

10

Mystery boxes opened

242

Time played

587h 7m

Time played in last two weeks

0m

Blood points per hour

90,724

Estimated playtime per role

97% Survivor

Killer 3%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

70

Survivor full load-out matches

728

Ultra rare addon warded without a protection ward

156

Survivor rank
Bronze I

Bronze I

2 / 4 pips
Adept progress 24%

12 / 51

Survivor
Got 12 Left 39
Killer

Killer

Killer perfect matches (5 000 points each category)

9

Killer full load-out matches

18

Ultra rare offering burned

4

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
91 332 american citizen 32 869 540 475 577 2 308
91 333 Blorp 32 867 285 173 128 728
91 334 Cobbal 32 864 982 204 189 823
91 335 Calamelty 32 862 534 43 368 1 246
91 336 Giratina Flyorb 32 859 500 382 137 692
91 337 Andyninja 32 859 284 629 179 572
91 338 cck 32 858 624 73 86 558

Currently at

91 335 place

Calamelty needs another

2 448 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,587

Obsessions healed

448

Survivors healed while you are injured

350

Survivors healed while rest are injured

384

Survivors unhooked

1,863

Survivors saved (from dying state/hook) in endgame

64

Knocked (In dying state) survivors healed

245

Survivors healed that come to you first

63

Protection hits for unhooked survivors

157

Protection hits for carried survivors

89

Survivors saved using pallet

13

Survivors affected with boon totems

3,064

Survivors affected with speed boost

25

Recovered from dying state

7

Take a hit with the Endurance status effect

5

Survivors healed in the Basement

0

Heals completed after all generators have been completed

4

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Items depleted

532

Repaired generators

1,914

Repaired damaged generators

1,287

Successful skill checks

22,240

Exit gates opened

211

Hex totems cleansed

109

Hex totems blessed

3

Chests opened

637

Chests opened in basement

138

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

4

Matches in that picked up and used special item

10

Great skill checks while injured

37

Swap held Survivor items for new ones from chests (counts once per chest)

6

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

181

Finished repairs of generators while injured

3

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,593

Hits dodged by vaults

184

Basic attacks and projectiles dodged

4,193

Escapes after stunning killer using pallet

375

Escapes from killer gasp

49

Hooks sabotaged

77

Chases escaped after being injured in this chase

599

Chases lost by hiding in locker

9

Revealed killer aura

326

Unhooked yourself

20

Amount of screams

345

Reveal the Killer's aura for a total of 60 seconds in a single trial

0

Blind killer using flashlight

10

Perform a fast vault within 3 seconds of getting hit

14

Pallet stun the Killer while holding a rare, common, or uncommon item

18

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

601

Escapes crawling (In dying state) through exit gates

78

Escapes through hatch

79

Escapes through hatch crawling (In dying state)

5

Escapes with new item

156

Escapes with somebody else item

18

Escapes being injured with for over half a match

62

Escapes while being downed at most once

313

Escapes after unhooked yourself

7

Escapes as obsession without getting a hit as last survivor

13

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

3

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

444

Escapes healthy or injured through hatch

74

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

6

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

6

The Pale Rose (Steamboat)

3

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

10

Dead Dawg Saloon (Upstairs Saloon)

5

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

5

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

4

Killer statistics

Killer statistics

Kills

Kills

Hooks

43

Obsessions sacrificed

10

Kills (Memento mories)

5

Kills (Memento mories) or sacrifices after last generator

18

All survivors sacrificed or killed (Memento Mori) before the last generator

4

Hooks

Hooks

Different survivors hooked in basement

14

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

1

Survivors hooked before single generator was repaired

21

Survivors hooked in endgame

20

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

33

Generators damaged with Undetectable effect

0

Survivors grabbed while repairing a generator

4

Survivors grabbed while cleansing a totem

0

Generators protection

47% Protected

Unprotected 53%

Hit survivors with a basic attack while you are Undetectable

0

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

3

Survivors with Exposed effect downed

64

Survivors downed while carrying another survivor

1

Make unique survivors scream

0

Survivors hit with haste effect

0

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

0

Survivors downed next to a raised pallet

7

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

2

Hatches closed

9

Survivors hit after they drop a pallet during chase

36

Survivors hit while carrying another survivor

3

Survivors detected using killer instinct

0

Killer vaults in chase

0

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

28

Blink attacks (The Nurse)

1

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

51

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

76

Survivors with Broken effect downed

2

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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