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Patata

76561198071035298

Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

42,810,242

Max blood points amount spent on one character

2,141,532

Highest prestige level

25

Mystery boxes opened

398

Time played

191h 16m

Time played in last two weeks

1h 35m

Blood points per hour

223,825

Estimated playtime per role

94% Survivor

Killer 6%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

4

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

32

Survivor full load-out matches

443

Ultra rare addon warded without a protection ward

12

Survivor rank
Bronze IV

Bronze IV

3 / 4 pips
Adept progress 6%

3 / 51

Survivor
Got 3 Left 48
Killer

Killer

Killer perfect matches (5 000 points each category)

8

Killer full load-out matches

21

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 42

Killer
Got 0 Left 42

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 462 noddin. 20 772 357 49 162 828
94 463 boibibae 20 769 386 514 100 476
94 464 bekttass 20 768 677 304 26 127
94 465 Patata 20 766 077 23 103 492
94 466 Ptashnikov 20 764 495 438 54 268
94 467 MAJORXXXBURRITO 20 757 587 0 188 894
94 468 TTV/DaVoxxii 20 752 500 282 179 647

Currently at

94 465 place

Patata needs another

2 600 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

628

Obsessions healed

148

Survivors healed while you are injured

108

Survivors healed while rest are injured

185

Survivors unhooked

771

Survivors saved (from dying state/hook) in endgame

30

Knocked (In dying state) survivors healed

57

Survivors healed that come to you first

63

Protection hits for unhooked survivors

58

Protection hits for carried survivors

12

Survivors saved using pallet

1

Survivors affected with boon totems

946

Survivors affected with speed boost

11

Recovered from dying state

71

Take a hit with the Endurance status effect

43

Survivors healed in the Basement

7

Heals completed after all generators have been completed

35

Safe unhooks while broken

5

Protection hits during End Game

18

Objective actions

Objective actions

Items depleted

592

Repaired generators

1,030

Repaired damaged generators

408

Successful skill checks

15,441

Exit gates opened

112

Hex totems cleansed

23

Hex totems blessed

1

Chests opened

84

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

4

Matches with 300+ seconds of repairing generators

602

Matches in that picked up and used special item

170

Great skill checks while injured

239

Swap held Survivor items for new ones from chests (counts once per chest)

9

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

1,458

Finished repairs of generators while injured

30

Chests opened with a key

2

Boldness actions

Boldness actions

Vaults in chase

659

Hits dodged by vaults

46

Basic attacks and projectiles dodged

831

Escapes after stunning killer using pallet

92

Escapes from killer gasp

24

Hooks sabotaged

45

Chases escaped after being injured in this chase

375

Chases lost by hiding in locker

10

Revealed killer aura

950

Unhooked yourself

9

Amount of screams

4,592

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,320

Blind killer using flashlight

46

Perform a fast vault within 3 seconds of getting hit

127

Pallet stun the Killer while holding a rare, common, or uncommon item

105

Trials where you've revealed or seen the Killer's aura 11+ times

4

Escapes

Escapes

Total escapes

196

Escapes crawling (In dying state) through exit gates

14

Escapes through hatch

7

Escapes through hatch crawling (In dying state)

1

Escapes with new item

24

Escapes with somebody else item

0

Escapes being injured with for over half a match

14

Escapes while being downed at most once

115

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

175

Escapes healthy or injured through hatch

6

Escaped by

96% Exit Gates

Hatch 4%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

0

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

4

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

2

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

1

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

50

Obsessions sacrificed

10

Kills (Memento mories)

5

Kills (Memento mories) or sacrifices after last generator

9

All survivors sacrificed or killed (Memento Mori) before the last generator

6

Hooks

Hooks

Different survivors hooked in basement

4

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

2

Survivors hooked before single generator was repaired

40

Survivors hooked in endgame

5

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

25

Generators damaged with Undetectable effect

21

Survivors grabbed while repairing a generator

10

Survivors grabbed while cleansing a totem

0

Generators protection

73% Protected

Unprotected 27%

Hit survivors with a basic attack while you are Undetectable

121

Survivors injured while in the basement

2

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

9

Oblivious effect applied

44

Survivors with Exposed effect downed

6

Survivors downed while carrying another survivor

3

Make unique survivors scream

94

Survivors hit with haste effect

13

Injure or down survivors who are Hindered

1

Survivors that holding Special Item hit

14

Survivors downed next to a raised pallet

69

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

18

Hatches closed

2

Survivors hit after they drop a pallet during chase

39

Survivors hit while carrying another survivor

6

Survivors detected using killer instinct

30

Killer vaults in chase

11

Survivors grabbed while performing a vault

2

Meters fallen

105

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

18

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

5

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

5

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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