Total blood points earned

24,971,750

Max blood points amount spent on one character

2,048,782

Time played

193h 40m

Time played in last two weeks

36h 16m

Blood points per hour

128,942

Estimated playtime per role

27% Survivor

Killer 73%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

15

Survivor full load-out matches

47

Ultra rare addon warded without a protection ward

28

Survivor rank
Bronze IV

Bronze IV

1 / 4 pips
Adept progress 22%

11 / 51

Survivor
Got 11 Left 40
Killer

Killer

Killer perfect matches (5 000 points each category)

43

Killer full load-out matches

29

Ultra rare offering burned

21

Killer rank
Gold III

Gold III

4 / 5 pips
Adept progress 100%

42 / 42

Killer
Got 42 Left 0

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
100 233 Kueb 24 404 487 85 134 586
100 234 Kishou Arima 24 404 060 376 103 464
100 235 Gloom 24 402 150 160 206 1 171
100 236 Casaboo 24 400 114 282 30 120
100 237 icqrl 24 397 075 411 41 144
100 238 Miss 24 396 621 501 118 577
100 239 КНУТ 24 392 136 630 243 834

Currently at

100 236 place

Casaboo needs another

2 036 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

121

Obsessions healed

29

Survivors healed while you are injured

25

Survivors healed while rest are injured

42

Survivors unhooked

148

Survivors saved (from dying state/hook) in endgame

3

Knocked (In dying state) survivors healed

15

Survivors healed that come to you first

6

Protection hits for unhooked survivors

13

Protection hits for carried survivors

3

Survivors saved using pallet

0

Survivors affected with boon totems

386

Survivors affected with speed boost

1

Recovered from dying state

12

Take a hit with the Endurance status effect

12

Survivors healed in the Basement

3

Heals completed after all generators have been completed

7

Safe unhooks while broken

5

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

6

Mystery boxes opened

27

Items depleted

69

Repaired generators

128

Repaired damaged generators

45

Successful skill checks

2,038

Exit gates opened

17

Hex totems cleansed

4

Hex totems blessed

0

Chests opened

16

Chests opened in basement

3

Escapes when playing without any perk and repaired generator(s)

1

Matches with 300+ seconds of repairing generators

0

Matches in that picked up and used special item

10

Great skill checks while injured

68

Swap held Survivor items for new ones from chests (counts once per chest)

3

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

253

Finished repairs of generators while injured

15

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

117

Hits dodged by vaults

13

Basic attacks and projectiles dodged

102

Escapes after stunning killer using pallet

21

Escapes from killer gasp

8

Hooks sabotaged

13

Chases escaped after being injured in this chase

54

Chases lost by hiding in locker

0

Revealed killer aura

177

Unhooked yourself

1

Amount of screams

497

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

600

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

21

Pallet stun the Killer while holding a rare, common, or uncommon item

13

Trials where you've revealed or seen the Killer's aura 11+ times

8

Escapes

Escapes

Total escapes

32

Escapes crawling (In dying state) through exit gates

5

Escapes through hatch

5

Escapes through hatch crawling (In dying state)

1

Escapes with new item

3

Escapes with somebody else item

1

Escapes being injured with for over half a match

3

Escapes while being downed at most once

17

Escapes after unhooked yourself

0

Escapes as obsession without getting a hit as last survivor

0

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

22

Escapes healthy or injured through hatch

4

Escaped by

84% Exit Gates

Hatch 16%

Find and use the Hand or Eye of Vecna and escape a Trial

1

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

0

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

0

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

0

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

1

Dead Dawg Saloon (Upstairs Saloon)

1

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

282

Obsessions sacrificed

64

Kills (Memento mories)

48

Kills (Memento mories) or sacrifices after last generator

58

All survivors sacrificed or killed (Memento Mori) before the last generator

29

Hooks

Hooks

Different survivors hooked in basement

56

Basement trees (3 or 4 survivors hooked in basement in this same time)

1

Survivors hooked while all remaining were injured

20

Survivors hooked before single generator was repaired

212

Survivors hooked in endgame

23

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

187

Generators damaged with Undetectable effect

35

Survivors grabbed while repairing a generator

20

Survivors grabbed while cleansing a totem

1

Generators protection

67% Protected

Unprotected 33%

Hit survivors with a basic attack while you are Undetectable

53

Survivors injured while in the basement

20

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

45

Oblivious effect applied

98

Survivors with Exposed effect downed

18

Survivors downed while carrying another survivor

10

Make unique survivors scream

489

Survivors hit with haste effect

75

Injure or down survivors who are Hindered

80

Survivors that holding Special Item hit

73

Survivors downed next to a raised pallet

466

Survivors downed in Exit Gate

11

Survivors downed withit 30 seconds of breaking pallet or wall

215

Preventing escape

Preventing escape

Survivors grabbed from locker

37

Hatches closed

15

Survivors hit after they drop a pallet during chase

266

Survivors hit while carrying another survivor

17

Survivors detected using killer instinct

307

Killer vaults in chase

82

Survivors grabbed while performing a vault

13

Meters fallen

740

Merciless Victories with 3 Universal Perks

1

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

1

Uncloak attacks (The Wraith)

94

Blink attacks (The Nurse)

46

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

205

Matches finished with one or more Hex totems remaining

14

Traps triggered (The Hag)

7

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

26

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

107

Survivors put to sleep (The Nightmare)

24

Reverse bear-traps put on survivors (The Pig)

4

Survivors sent to Cage of Atonement (The Executioner)

2

Survivors hit with Lethal Rush (The Blight)

7

Max Lacerations dealt (The Trickster)

14

Survivors with Broken effect downed

43

Condemned survivors (The Onryō)

78

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

1

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

1

Survivors hit during Tail attack (The Xenomorph)

16

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

2

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

5

Damage Survivor pursued by a Guard (The First)

17

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

13

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

2

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

34

Intoxicated survivors downed (The Clown)

5

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

1

Survivors downed while having max Sickness (The Plague)

2

Marked survivors downed (The Ghostface)

1

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

7

Survivors downed with Victor clinging (The Twins)

5

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

1

Survivors downed during Nightfall (The Dredge)

5

Down survivor you recently teleported to (The Singularity)

1

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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