Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

184,534,215

Max blood points amount spent on one character

24,330,437

Highest prestige level

18

Mystery boxes opened

938

Time played

1559h 37m

Time played in last two weeks

22h 22m

Blood points per hour

118,320

Estimated playtime per role

45% Survivor

Killer 55%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

188

Survivor full load-out matches

486

Ultra rare addon warded without a protection ward

85

Survivor rank
Bronze I

Bronze I

2 / 4 pips
Adept progress 82%

42 / 51

Survivor
Got 42 Left 9
Killer

Killer

Killer perfect matches (5 000 points each category)

628

Killer full load-out matches

605

Ultra rare offering burned

60

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 93%

39 / 42

Killer
Got 39 Left 3

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
76 958 SWiiiZY 60 908 826 792 191 744
76 959 Sir_Drake 60 904 828 1 757 55 329
76 960 HaloJump 60 904 598 1 332 674 2 258
76 961 SQUASH 60 899 437 732 153 684
76 962 Haiku 60 893 725 1 401 194 866
76 963 Mon cheri 60 887 048 1 849 109 426

Currently at

76 960 place

HaloJump needs another

230 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,068

Obsessions healed

384

Survivors healed while you are injured

464

Survivors healed while rest are injured

509

Survivors unhooked

3,746

Survivors saved (from dying state/hook) in endgame

399

Knocked (In dying state) survivors healed

204

Survivors healed that come to you first

148

Protection hits for unhooked survivors

490

Protection hits for carried survivors

74

Survivors saved using pallet

17

Survivors affected with boon totems

7,429

Survivors affected with speed boost

39

Recovered from dying state

159

Take a hit with the Endurance status effect

69

Survivors healed in the Basement

9

Heals completed after all generators have been completed

38

Safe unhooks while broken

5

Protection hits during End Game

21

Objective actions

Objective actions

Items depleted

288

Repaired generators

3,794

Repaired damaged generators

1,259

Successful skill checks

31,784

Exit gates opened

258

Hex totems cleansed

229

Hex totems blessed

4

Chests opened

509

Chests opened in basement

41

Escapes when playing without any perk and repaired generator(s)

51

Matches with 300+ seconds of repairing generators

611

Matches in that picked up and used special item

133

Great skill checks while injured

802

Swap held Survivor items for new ones from chests (counts once per chest)

32

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

1

Healing or repairing skill checks

1,243

Finished repairs of generators while injured

49

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

3,269

Hits dodged by vaults

220

Basic attacks and projectiles dodged

2,535

Escapes after stunning killer using pallet

332

Escapes from killer gasp

23

Hooks sabotaged

32

Chases escaped after being injured in this chase

997

Chases lost by hiding in locker

15

Revealed killer aura

558

Unhooked yourself

22

Amount of screams

5,584

Reveal the Killer's aura for a total of 60 seconds in a single trial

2,580

Blind killer using flashlight

143

Perform a fast vault within 3 seconds of getting hit

152

Pallet stun the Killer while holding a rare, common, or uncommon item

86

Trials where you've revealed or seen the Killer's aura 11+ times

8

Escapes

Escapes

Total escapes

1,038

Escapes crawling (In dying state) through exit gates

94

Escapes through hatch

138

Escapes through hatch crawling (In dying state)

5

Escapes with new item

344

Escapes with somebody else item

24

Escapes being injured with for over half a match

65

Escapes while being downed at most once

304

Escapes after unhooked yourself

15

Escapes as obsession without getting a hit as last survivor

4

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

2

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

806

Escapes healthy or injured through hatch

133

Escaped by

87% Exit Gates

Hatch 13%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

2

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

8

Campbell's Chapel (Upstairs Main Building)

2

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

2

The Pale Rose (Steamboat)

11

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

4

Dead Dawg Saloon (Upstairs Saloon)

3

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

4

Raccoon City Police Station (1st Floor Main Hall)

8

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

1

Fallen Refuge

1

Raccoon City Police Exit Opened and Escaped

8

Killer statistics

Killer statistics

Kills

Kills

Hooks

3,738

Obsessions sacrificed

709

Kills (Memento mories)

257

Kills (Memento mories) or sacrifices after last generator

546

All survivors sacrificed or killed (Memento Mori) before the last generator

509

Hooks

Hooks

Different survivors hooked in basement

489

Basement trees (3 or 4 survivors hooked in basement in this same time)

84

Survivors hooked while all remaining were injured

388

Survivors hooked before single generator was repaired

1,548

Survivors hooked in endgame

162

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,241

Generators damaged with Undetectable effect

277

Survivors grabbed while repairing a generator

99

Survivors grabbed while cleansing a totem

13

Generators protection

79% Protected

Unprotected 21%

Hit survivors with a basic attack while you are Undetectable

90

Survivors injured while in the basement

36

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

151

Oblivious effect applied

505

Survivors with Exposed effect downed

292

Survivors downed while carrying another survivor

82

Make unique survivors scream

2,980

Survivors hit with haste effect

1,926

Injure or down survivors who are Hindered

85

Survivors that holding Special Item hit

264

Survivors downed next to a raised pallet

3,148

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

71

Preventing escape

Preventing escape

Survivors grabbed from locker

221

Hatches closed

318

Survivors hit after they drop a pallet during chase

1,685

Survivors hit while carrying another survivor

234

Survivors detected using killer instinct

1,287

Killer vaults in chase

682

Survivors grabbed while performing a vault

1

Meters fallen

385

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

145

Uncloak attacks (The Wraith)

2,398

Blink attacks (The Nurse)

198

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

418

Matches finished with one or more Hex totems remaining

11

Traps triggered (The Hag)

33

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

742

Trials where all survivors suffered from madness 3 (The Doctor)

77

Hatchets thrown (The Huntress)

1,517

Survivors put to sleep (The Nightmare)

206

Reverse bear-traps put on survivors (The Pig)

4

Survivors sent to Cage of Atonement (The Executioner)

5

Survivors hit with Lethal Rush (The Blight)

629

Max Lacerations dealt (The Trickster)

158

Survivors with Broken effect downed

104

Condemned survivors (The Onryō)

216

Slams of one Survivor into another (The Mastermind)

12

Damage Survivor pursued by a Guard (The Knight)

66

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

3

Survivors hit during Tail attack (The Xenomorph)

136

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

5

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

8

Damage Survivor pursued by a Guard (The First)

20

Perfectly times grab attacks (The Ghoul)

6

Survivors immobilized to a wall (The Slasher)

18

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

248

Survivors downed by 24m+ hatchet throw (The Huntress)

20

Survivors downed with chainsaw (The Cannibal)

106

Intoxicated survivors downed (The Clown)

10

Survivors downed after phase walk (The Spirit)

135

Deep wounded survivors downed (The Legion)

78

Survivors downed while having max Sickness (The Plague)

7

Marked survivors downed (The Ghostface)

179

Survivors downed with Demon Fury (The Oni)

78

Survivors downed while speared (The Deathslinger)

54

Survivors downed with Victor clinging (The Twins)

1

Survivors downed while contaminated (The Nemesis)

169

Survivors downed with Dire Crows (The Artist)

14

Survivors downed during Nightfall (The Dredge)

30

Down survivor you recently teleported to (The Singularity)

118

Down survivor using UVX (The Unknown)

20

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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