Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

55,691,734

Max blood points amount spent on one character

3,502,000

Highest prestige level

44

Mystery boxes opened

15

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

63% Survivor

Killer 37%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

16

Survivor full load-out matches

397

Ultra rare addon warded without a protection ward

16

Survivor rank
Bronze IV

Bronze IV

2 / 4 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

124

Killer full load-out matches

195

Ultra rare offering burned

55

Killer rank
Ash III

Ash III

1 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
82 223 noki20 55 527 113 1 095 91 441
82 224 3 pos or jungle 55 526 920 432 189 839
82 225 Steve 55 526 731 207 384 1 831
82 226 Baphomeat 55 524 413 357 191 755
82 227 Franz 55 523 366 1 053 273 1 084
82 228 Logon 55 520 595 862 432 1 801
82 229 Moxxy 55 517 149 587 355 1 814

Currently at

82 226 place

Baphomeat needs another

2 318 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

398

Obsessions healed

111

Survivors healed while you are injured

89

Survivors healed while rest are injured

137

Survivors unhooked

437

Survivors saved (from dying state/hook) in endgame

26

Knocked (In dying state) survivors healed

69

Survivors healed that come to you first

55

Protection hits for unhooked survivors

51

Protection hits for carried survivors

3

Survivors saved using pallet

0

Survivors affected with boon totems

225

Survivors affected with speed boost

0

Recovered from dying state

52

Take a hit with the Endurance status effect

47

Survivors healed in the Basement

5

Heals completed after all generators have been completed

35

Safe unhooks while broken

6

Protection hits during End Game

24

Objective actions

Objective actions

Items depleted

436

Repaired generators

757

Repaired damaged generators

228

Successful skill checks

8,127

Exit gates opened

74

Hex totems cleansed

11

Hex totems blessed

0

Chests opened

84

Chests opened in basement

1

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

902

Matches in that picked up and used special item

30

Great skill checks while injured

154

Swap held Survivor items for new ones from chests (counts once per chest)

49

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

2,675

Finished repairs of generators while injured

68

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

363

Hits dodged by vaults

39

Basic attacks and projectiles dodged

859

Escapes after stunning killer using pallet

36

Escapes from killer gasp

12

Hooks sabotaged

14

Chases escaped after being injured in this chase

236

Chases lost by hiding in locker

8

Revealed killer aura

982

Unhooked yourself

9

Amount of screams

2,149

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,020

Blind killer using flashlight

8

Perform a fast vault within 3 seconds of getting hit

53

Pallet stun the Killer while holding a rare, common, or uncommon item

58

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

191

Escapes crawling (In dying state) through exit gates

4

Escapes through hatch

10

Escapes through hatch crawling (In dying state)

0

Escapes with new item

14

Escapes with somebody else item

0

Escapes being injured with for over half a match

20

Escapes while being downed at most once

82

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

177

Escapes healthy or injured through hatch

10

Escaped by

95% Exit Gates

Hatch 5%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

4

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

1

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

4

Temple of Purgation (Main Building Basement)

7

The Pale Rose (Steamboat)

2

The Game (Bathroom)

1

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

7

Treatment Theatre (Operation Theatre)

6

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

1

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

2

Killer statistics

Killer statistics

Kills

Kills

Hooks

357

Obsessions sacrificed

93

Kills (Memento mories)

153

Kills (Memento mories) or sacrifices after last generator

112

All survivors sacrificed or killed (Memento Mori) before the last generator

39

Hooks

Hooks

Different survivors hooked in basement

41

Basement trees (3 or 4 survivors hooked in basement in this same time)

2

Survivors hooked while all remaining were injured

159

Survivors hooked before single generator was repaired

376

Survivors hooked in endgame

53

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

430

Generators damaged with Undetectable effect

221

Survivors grabbed while repairing a generator

52

Survivors grabbed while cleansing a totem

2

Generators protection

58% Protected

Unprotected 42%

Hit survivors with a basic attack while you are Undetectable

723

Survivors injured while in the basement

23

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

67

Oblivious effect applied

905

Survivors with Exposed effect downed

31

Survivors downed while carrying another survivor

44

Make unique survivors scream

892

Survivors hit with haste effect

54

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

33

Survivors downed next to a raised pallet

814

Survivors downed in Exit Gate

24

Survivors downed withit 30 seconds of breaking pallet or wall

3

Preventing escape

Preventing escape

Survivors grabbed from locker

143

Hatches closed

34

Survivors hit after they drop a pallet during chase

333

Survivors hit while carrying another survivor

94

Survivors detected using killer instinct

2,009

Killer vaults in chase

467

Survivors grabbed while performing a vault

11

Meters fallen

2,059

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

0

Blink attacks (The Nurse)

22

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

120

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

25

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

55

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

105

Survivors hit with Lethal Rush (The Blight)

2

Max Lacerations dealt (The Trickster)

286

Survivors with Broken effect downed

130

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

293

Survivors downed while having max Sickness (The Plague)

15

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

79

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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