Total blood points earned

151,708,212

Max blood points amount spent on one character

9,237,799

Time played

882h 15m

Time played in last two weeks

0m

Blood points per hour

171,956

Estimated playtime per role

60% Survivor

Killer 40%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

93

Survivor full load-out matches

183

Ultra rare addon warded without a protection ward

7

Survivor rank
Ash II

Ash II

3 / 4 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

345

Killer full load-out matches

588

Ultra rare offering burned

6

Killer rank
Ash IV

Ash IV

2 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
55 774 ℳ𝓲𝓻𝑒𝓁𝓊𝓃𝑒 151 713 747 109 1 207 6 429
55 775 AhXiang 151 712 201 1 225 642 3 358
55 776 Quartz 151 708 377 1 213 537 1 831
55 777 Chanj 151 708 212 1 399 716 2 672
55 778 Lina 151 707 145 214 2 506 11 371
55 779 Eris 151 703 796 1 181 828 3 616
55 780 Nurofen 151 702 584 2 524 1 148 5 381

Currently at

55 777 place

Chanj needs another

165 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

2,384

Obsessions healed

531

Survivors healed while you are injured

384

Survivors healed while rest are injured

685

Survivors unhooked

2,491

Survivors saved (from dying state/hook) in endgame

77

Knocked (In dying state) survivors healed

229

Survivors healed that come to you first

100

Protection hits for unhooked survivors

185

Protection hits for carried survivors

60

Survivors saved using pallet

8

Survivors affected with boon totems

6,455

Survivors affected with speed boost

11

Recovered from dying state

46

Take a hit with the Endurance status effect

42

Survivors healed in the Basement

15

Heals completed after all generators have been completed

4

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

17

Mystery boxes opened

784

Items depleted

911

Repaired generators

2,672

Repaired damaged generators

1,054

Successful skill checks

27,243

Exit gates opened

330

Hex totems cleansed

178

Hex totems blessed

0

Chests opened

395

Chests opened in basement

69

Escapes when playing without any perk and repaired generator(s)

34

Matches with 300+ seconds of repairing generators

7

Matches in that picked up and used special item

140

Great skill checks while injured

157

Swap held Survivor items for new ones from chests (counts once per chest)

58

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

239

Finished repairs of generators while injured

2

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,766

Hits dodged by vaults

167

Basic attacks and projectiles dodged

3,653

Escapes after stunning killer using pallet

453

Escapes from killer gasp

37

Hooks sabotaged

142

Chases escaped after being injured in this chase

1,001

Chases lost by hiding in locker

1

Revealed killer aura

1,998

Unhooked yourself

29

Amount of screams

3,273

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Reveal the Killer's aura for a total of 60 seconds in a single trial

4,620

Blind killer using flashlight

1

Perform a fast vault within 3 seconds of getting hit

128

Pallet stun the Killer while holding a rare, common, or uncommon item

52

Trials where you've revealed or seen the Killer's aura 11+ times

21

Escapes

Escapes

Total escapes

716

Escapes crawling (In dying state) through exit gates

81

Escapes through hatch

84

Escapes through hatch crawling (In dying state)

14

Escapes with new item

141

Escapes with somebody else item

17

Escapes being injured with for over half a match

50

Escapes while being downed at most once

400

Escapes after unhooked yourself

8

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

551

Escapes healthy or injured through hatch

70

Escaped by

88% Exit Gates

Hatch 12%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

9

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

7

Sanctum of Wrath (Upstairs on Shrine)

11

Mother's Dwelling (Upstairs Cottage)

7

Temple of Purgation (Main Building Basement)

5

The Pale Rose (Steamboat)

4

The Game (Bathroom)

8

Mount Ormond Resort (Chalet/Main Building)

11

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

7

Midwich Elementary School

9

Raccoon City Police Station (1st Floor Main Hall)

6

Eyrie of Crows (Inside Eyrie)

3

Garden of Joy (Upstairs Main Building)

6

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

5

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

1

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

9

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,399

Obsessions sacrificed

307

Kills (Memento mories)

33

Kills (Memento mories) or sacrifices after last generator

253

All survivors sacrificed or killed (Memento Mori) before the last generator

133

Hooks

Hooks

Different survivors hooked in basement

383

Basement trees (3 or 4 survivors hooked in basement in this same time)

50

Survivors hooked while all remaining were injured

236

Survivors hooked before single generator was repaired

452

Survivors hooked in endgame

113

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

938

Generators damaged with Undetectable effect

565

Survivors grabbed while repairing a generator

137

Survivors grabbed while cleansing a totem

11

Generators protection

68% Protected

Unprotected 32%

Hit survivors with a basic attack while you are Undetectable

73

Survivors injured while in the basement

58

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

26

Oblivious effect applied

127

Survivors with Exposed effect downed

494

Survivors downed while carrying another survivor

44

Make unique survivors scream

1,135

Survivors hit with haste effect

445

Injure or down survivors who are Hindered

37

Survivors that holding Special Item hit

65

Survivors downed next to a raised pallet

1,226

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

61

Hatches closed

141

Survivors hit after they drop a pallet during chase

796

Survivors hit while carrying another survivor

145

Survivors detected using killer instinct

25

Killer vaults in chase

354

Survivors grabbed while performing a vault

5

Meters fallen

36

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

14

Uncloak attacks (The Wraith)

4,838

Blink attacks (The Nurse)

20

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

315

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

965

Trials where each survivor was hit after teleport (The Hag)

30

Shocks (The Doctor)

87

Trials where all survivors suffered from madness 3 (The Doctor)

21

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

6

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

17

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

3

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

34

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

7

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

69

Intoxicated survivors downed (The Clown)

19

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

3

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

3

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

0

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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