Total blood points earned

57,937,154

Max blood points amount spent on one character

5,626,000

Time played

531h 27m

Time played in last two weeks

59m

Blood points per hour

109,017

Estimated playtime per role

38% Survivor

Killer 62%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

40

Survivor full load-out matches

154

Ultra rare addon warded without a protection ward

7

Survivor rank
Ash IV

Ash IV

1 / 3 pips
Adept progress 10%

5 / 51

Survivor
Got 5 Left 46
Killer

Killer

Killer perfect matches (5 000 points each category)

196

Killer full load-out matches

288

Ultra rare offering burned

12

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 7%

3 / 42

Killer
Got 3 Left 39

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
84 242 Terrawalker 57 793 835 1 371 338 1 237
84 243 Jenoveva 57 793 789 966 198 941
84 244 freethechuds 57 788 077 1 019 211 842
84 245 DashCammy TTV 57 787 142 1 040 182 791
84 246 I_Hubby>///< 57 786 891 658 82 373
84 247 Vasst 57 784 740 560 307 1 209
84 248 Sigma_72 57 784 629 581 244 882

Currently at

84 245 place

DashCammy TTV needs another

935 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

572

Obsessions healed

98

Survivors healed while you are injured

123

Survivors healed while rest are injured

186

Survivors unhooked

638

Survivors saved (from dying state/hook) in endgame

32

Knocked (In dying state) survivors healed

90

Survivors healed that come to you first

21

Protection hits for unhooked survivors

44

Protection hits for carried survivors

19

Survivors saved using pallet

5

Survivors affected with boon totems

645

Survivors affected with speed boost

0

Recovered from dying state

23

Take a hit with the Endurance status effect

22

Survivors healed in the Basement

0

Heals completed after all generators have been completed

23

Safe unhooks while broken

2

Protection hits during End Game

14

Objective actions

Objective actions

Highest prestige level

4

Mystery boxes opened

214

Items depleted

158

Repaired generators

793

Repaired damaged generators

195

Successful skill checks

6,766

Exit gates opened

85

Hex totems cleansed

34

Hex totems blessed

2

Chests opened

129

Chests opened in basement

14

Escapes when playing without any perk and repaired generator(s)

24

Matches with 300+ seconds of repairing generators

2

Matches in that picked up and used special item

12

Great skill checks while injured

16

Swap held Survivor items for new ones from chests (counts once per chest)

9

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

840

Finished repairs of generators while injured

23

Chests opened with a key

1

Boldness actions

Boldness actions

Vaults in chase

709

Hits dodged by vaults

102

Basic attacks and projectiles dodged

1,554

Escapes after stunning killer using pallet

135

Escapes from killer gasp

35

Hooks sabotaged

44

Chases escaped after being injured in this chase

203

Chases lost by hiding in locker

1

Revealed killer aura

10

Unhooked yourself

4

Amount of screams

590

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

540

Blind killer using flashlight

48

Perform a fast vault within 3 seconds of getting hit

90

Pallet stun the Killer while holding a rare, common, or uncommon item

27

Trials where you've revealed or seen the Killer's aura 11+ times

157

Escapes

Escapes

Total escapes

184

Escapes crawling (In dying state) through exit gates

21

Escapes through hatch

18

Escapes through hatch crawling (In dying state)

2

Escapes with new item

36

Escapes with somebody else item

3

Escapes being injured with for over half a match

21

Escapes while being downed at most once

93

Escapes after unhooked yourself

3

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

2

Escape through hatch using key

1

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

145

Escapes healthy or injured through hatch

16

Escaped by

90% Exit Gates

Hatch 10%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

1

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

2

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

0

The Pale Rose (Steamboat)

2

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

3

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

1

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

0

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

0

Shelter Woods (by Command Centre)

0

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

0

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,040

Obsessions sacrificed

202

Kills (Memento mories)

89

Kills (Memento mories) or sacrifices after last generator

279

All survivors sacrificed or killed (Memento Mori) before the last generator

76

Hooks

Hooks

Different survivors hooked in basement

155

Basement trees (3 or 4 survivors hooked in basement in this same time)

6

Survivors hooked while all remaining were injured

151

Survivors hooked before single generator was repaired

435

Survivors hooked in endgame

152

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

314

Generators damaged with Undetectable effect

74

Survivors grabbed while repairing a generator

37

Survivors grabbed while cleansing a totem

5

Generators protection

52% Protected

Unprotected 48%

Hit survivors with a basic attack while you are Undetectable

267

Survivors injured while in the basement

15

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

165

Oblivious effect applied

417

Survivors with Exposed effect downed

187

Survivors downed while carrying another survivor

53

Make unique survivors scream

1,047

Survivors hit with haste effect

104

Injure or down survivors who are Hindered

73

Survivors that holding Special Item hit

106

Survivors downed next to a raised pallet

1,150

Survivors downed in Exit Gate

38

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

84

Hatches closed

70

Survivors hit after they drop a pallet during chase

577

Survivors hit while carrying another survivor

130

Survivors detected using killer instinct

853

Killer vaults in chase

250

Survivors grabbed while performing a vault

11

Meters fallen

1,389

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

4

Uncloak attacks (The Wraith)

269

Blink attacks (The Nurse)

147

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

115

Matches finished with one or more Hex totems remaining

1

Traps triggered (The Hag)

30

Trials where each survivor was hit after teleport (The Hag)

1

Shocks (The Doctor)

396

Trials where all survivors suffered from madness 3 (The Doctor)

24

Hatchets thrown (The Huntress)

961

Survivors put to sleep (The Nightmare)

43

Reverse bear-traps put on survivors (The Pig)

87

Survivors sent to Cage of Atonement (The Executioner)

8

Survivors hit with Lethal Rush (The Blight)

121

Max Lacerations dealt (The Trickster)

221

Survivors with Broken effect downed

119

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

7

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

9

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

29

Damage Survivor pursued by a Guard (The First)

34

Perfectly times grab attacks (The Ghoul)

54

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

9

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

50

Intoxicated survivors downed (The Clown)

8

Survivors downed after phase walk (The Spirit)

7

Deep wounded survivors downed (The Legion)

82

Survivors downed while having max Sickness (The Plague)

12

Marked survivors downed (The Ghostface)

90

Survivors downed with Demon Fury (The Oni)

17

Survivors downed while speared (The Deathslinger)

88

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

24

Survivors downed with Dire Crows (The Artist)

9

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

5

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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