Total blood points earned

103,531,647

Max blood points amount spent on one character

9,914,492

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

66% Survivor

Killer 34%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

85

Survivor full load-out matches

237

Ultra rare addon warded without a protection ward

13

Survivor rank
Ash III

Ash III

3 / 3 pips
Adept progress 4%

2 / 51

Survivor
Got 2 Left 49
Killer

Killer

Killer perfect matches (5 000 points each category)

152

Killer full load-out matches

170

Ultra rare offering burned

8

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
81 536 thecountgarlic 64 938 787 1 132 473 2 096
81 537 FallenPikahchuTTV 64 938 785 336 579 2 728
81 538 SpacedElk 64 938 253 553 132 621
81 539 Dookie Johnson 64 937 441 798 254 1 212
81 540 东洋雪莲Official 64 931 763 1 037 201 760
81 541 wonky 64 930 091 925 336 1 416
81 542 Viscount 64 928 306 793 215 1 070

Currently at

81 539 place

Dookie Johnson needs another

812 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

1,936

Obsessions healed

454

Survivors healed while you are injured

543

Survivors healed while rest are injured

761

Survivors unhooked

1,829

Survivors saved (from dying state/hook) in endgame

57

Knocked (In dying state) survivors healed

265

Survivors healed that come to you first

169

Protection hits for unhooked survivors

164

Protection hits for carried survivors

118

Survivors saved using pallet

4

Survivors affected with boon totems

6,109

Survivors affected with speed boost

24

Recovered from dying state

163

Take a hit with the Endurance status effect

99

Survivors healed in the Basement

57

Heals completed after all generators have been completed

2

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

7

Mystery boxes opened

544

Items depleted

333

Repaired generators

2,008

Repaired damaged generators

1,981

Successful skill checks

19,121

Exit gates opened

225

Hex totems cleansed

71

Hex totems blessed

0

Chests opened

239

Chests opened in basement

17

Escapes when playing without any perk and repaired generator(s)

32

Matches with 300+ seconds of repairing generators

3

Matches in that picked up and used special item

237

Great skill checks while injured

645

Swap held Survivor items for new ones from chests (counts once per chest)

4

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

2,188

Hits dodged by vaults

189

Basic attacks and projectiles dodged

2,727

Escapes after stunning killer using pallet

343

Escapes from killer gasp

59

Hooks sabotaged

76

Chases escaped after being injured in this chase

1,166

Chases lost by hiding in locker

16

Revealed killer aura

834

Unhooked yourself

39

Amount of screams

8,330

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

2

Reveal the Killer's aura for a total of 60 seconds in a single trial

300

Blind killer using flashlight

79

Perform a fast vault within 3 seconds of getting hit

36

Pallet stun the Killer while holding a rare, common, or uncommon item

11

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

421

Escapes crawling (In dying state) through exit gates

54

Escapes through hatch

47

Escapes through hatch crawling (In dying state)

9

Escapes with new item

71

Escapes with somebody else item

6

Escapes being injured with for over half a match

58

Escapes while being downed at most once

296

Escapes after unhooked yourself

9

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

320

Escapes healthy or injured through hatch

38

Escaped by

89% Exit Gates

Hatch 11%

Find and use the Hand or Eye of Vecna and escape a Trial

2

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

6

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

4

Mother's Dwelling (Upstairs Cottage)

3

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

1

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

16

Midwich Elementary School

2

Raccoon City Police Station (1st Floor Main Hall)

7

Eyrie of Crows (Inside Eyrie)

5

Garden of Joy (Upstairs Main Building)

7

Shattered Square (Upstairs Main Building)

7

Shelter Woods (by Command Centre)

6

Toba Landing repair (Upstairs Main Building)

1

Nostromo Wreckage (Mess Hall)

3

Greenville Square (Movie theatre)

3

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

825

Obsessions sacrificed

190

Kills (Memento mories)

41

Kills (Memento mories) or sacrifices after last generator

101

All survivors sacrificed or killed (Memento Mori) before the last generator

134

Hooks

Hooks

Different survivors hooked in basement

107

Basement trees (3 or 4 survivors hooked in basement in this same time)

26

Survivors hooked while all remaining were injured

114

Survivors hooked before single generator was repaired

516

Survivors hooked in endgame

53

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

313

Generators damaged with Undetectable effect

33

Survivors grabbed while repairing a generator

34

Survivors grabbed while cleansing a totem

3

Generators protection

84% Protected

Unprotected 16%

Hit survivors with a basic attack while you are Undetectable

33

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

124

Oblivious effect applied

259

Survivors with Exposed effect downed

95

Survivors downed while carrying another survivor

53

Make unique survivors scream

1,089

Survivors hit with haste effect

325

Injure or down survivors who are Hindered

60

Survivors that holding Special Item hit

94

Survivors downed next to a raised pallet

928

Survivors downed in Exit Gate

0

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

57

Hatches closed

79

Survivors hit after they drop a pallet during chase

529

Survivors hit while carrying another survivor

126

Survivors detected using killer instinct

542

Killer vaults in chase

290

Survivors grabbed while performing a vault

0

Meters fallen

0

Merciless Victories with 3 Universal Perks

4

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

238

Blink attacks (The Nurse)

184

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

4

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

14

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

24

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

1,195

Survivors put to sleep (The Nightmare)

128

Reverse bear-traps put on survivors (The Pig)

5

Survivors sent to Cage of Atonement (The Executioner)

15

Survivors hit with Lethal Rush (The Blight)

106

Max Lacerations dealt (The Trickster)

50

Survivors with Broken effect downed

53

Condemned survivors (The Onryō)

212

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

6

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

75

Survivors downed by 24m+ hatchet throw (The Huntress)

2

Survivors downed with chainsaw (The Cannibal)

107

Intoxicated survivors downed (The Clown)

7

Survivors downed after phase walk (The Spirit)

3

Deep wounded survivors downed (The Legion)

31

Survivors downed while having max Sickness (The Plague)

11

Marked survivors downed (The Ghostface)

19

Survivors downed with Demon Fury (The Oni)

22

Survivors downed while speared (The Deathslinger)

1

Survivors downed with Victor clinging (The Twins)

8

Survivors downed while contaminated (The Nemesis)

70

Survivors downed with Dire Crows (The Artist)

12

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

2

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

Save your daily progress with Dead by Stats account!

We will save your data every day and present it in clear way inline & on charts equalizing to most recent stats!

REGISTER NOW
Support us!