Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

53,446,720

Max blood points amount spent on one character

3,129,000

Highest prestige level

3

Mystery boxes opened

183

Time played

308h 19m

Time played in last two weeks

1h 1m

Blood points per hour

173,350

Estimated playtime per role

32% Survivor

Killer 68%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

8

Survivor full load-out matches

185

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 51

Survivor
Got 1 Left 50
Killer

Killer

Killer perfect matches (5 000 points each category)

218

Killer full load-out matches

326

Ultra rare offering burned

21

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 17%

7 / 42

Killer
Got 7 Left 35

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
85 363 Gameboylee 40 199 052 326 406 1 753
85 364 Ugly Fucker 40 197 230 1 414 66 223
85 365 泛英莱纳 40 196 928 825 116 464
85 366 marauder 40 196 686 954 93 481
85 367 Clayman 40 195 741 486 126 576
85 368 witold001 40 193 415 269 133 546
85 369 Pxndx 40 193 279 5 374 2 057

Currently at

85 366 place

marauder needs another

242 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

227

Obsessions healed

47

Survivors healed while you are injured

31

Survivors healed while rest are injured

36

Survivors unhooked

383

Survivors saved (from dying state/hook) in endgame

12

Knocked (In dying state) survivors healed

21

Survivors healed that come to you first

16

Protection hits for unhooked survivors

34

Protection hits for carried survivors

5

Survivors saved using pallet

2

Survivors affected with boon totems

813

Survivors affected with speed boost

9

Recovered from dying state

16

Take a hit with the Endurance status effect

9

Survivors healed in the Basement

1

Heals completed after all generators have been completed

3

Safe unhooks while broken

0

Protection hits during End Game

4

Objective actions

Objective actions

Items depleted

54

Repaired generators

578

Repaired damaged generators

205

Successful skill checks

4,929

Exit gates opened

47

Hex totems cleansed

12

Hex totems blessed

0

Chests opened

57

Chests opened in basement

19

Escapes when playing without any perk and repaired generator(s)

0

Matches with 300+ seconds of repairing generators

1

Matches in that picked up and used special item

15

Great skill checks while injured

40

Swap held Survivor items for new ones from chests (counts once per chest)

2

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

0

Finished repairs of generators while injured

0

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

328

Hits dodged by vaults

26

Basic attacks and projectiles dodged

424

Escapes after stunning killer using pallet

46

Escapes from killer gasp

11

Hooks sabotaged

18

Chases escaped after being injured in this chase

89

Chases lost by hiding in locker

0

Revealed killer aura

660

Unhooked yourself

3

Amount of screams

672

Reveal the Killer's aura for a total of 60 seconds in a single trial

3,360

Blind killer using flashlight

6

Perform a fast vault within 3 seconds of getting hit

35

Pallet stun the Killer while holding a rare, common, or uncommon item

45

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

111

Escapes crawling (In dying state) through exit gates

16

Escapes through hatch

10

Escapes through hatch crawling (In dying state)

1

Escapes with new item

16

Escapes with somebody else item

2

Escapes being injured with for over half a match

4

Escapes while being downed at most once

44

Escapes after unhooked yourself

1

Escapes as obsession without getting a hit as last survivor

1

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

1

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

0

Escapes through exit gates

85

Escapes healthy or injured through hatch

9

Escaped by

91% Exit Gates

Hatch 9%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

0

Family Residence (Main Building)

3

Sanctum of Wrath (Upstairs on Shrine)

0

Mother's Dwelling (Upstairs Cottage)

0

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

2

Dead Dawg Saloon (Upstairs Saloon)

0

Treatment Theatre (Operation Theatre)

0

Midwich Elementary School

0

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

0

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

2

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

0

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

0

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

1

Killer statistics

Killer statistics

Kills

Kills

Hooks

997

Obsessions sacrificed

246

Kills (Memento mories)

50

Kills (Memento mories) or sacrifices after last generator

159

All survivors sacrificed or killed (Memento Mori) before the last generator

136

Hooks

Hooks

Different survivors hooked in basement

139

Basement trees (3 or 4 survivors hooked in basement in this same time)

13

Survivors hooked while all remaining were injured

62

Survivors hooked before single generator was repaired

434

Survivors hooked in endgame

84

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

716

Generators damaged with Undetectable effect

139

Survivors grabbed while repairing a generator

53

Survivors grabbed while cleansing a totem

2

Generators protection

77% Protected

Unprotected 23%

Hit survivors with a basic attack while you are Undetectable

11

Survivors injured while in the basement

7

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

304

Oblivious effect applied

989

Survivors with Exposed effect downed

114

Survivors downed while carrying another survivor

39

Make unique survivors scream

247

Survivors hit with haste effect

300

Injure or down survivors who are Hindered

0

Survivors that holding Special Item hit

22

Survivors downed next to a raised pallet

1,059

Survivors downed in Exit Gate

5

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

52

Hatches closed

121

Survivors hit after they drop a pallet during chase

583

Survivors hit while carrying another survivor

138

Survivors detected using killer instinct

626

Killer vaults in chase

254

Survivors grabbed while performing a vault

5

Meters fallen

293

Merciless Victories with 3 Universal Perks

5

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

49

Uncloak attacks (The Wraith)

382

Blink attacks (The Nurse)

46

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

160

Trials where each survivor was hit after teleport (The Hag)

5

Shocks (The Doctor)

801

Trials where all survivors suffered from madness 3 (The Doctor)

172

Hatchets thrown (The Huntress)

367

Survivors put to sleep (The Nightmare)

1,316

Reverse bear-traps put on survivors (The Pig)

39

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

7

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

56

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

56

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

28

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

51

Marked survivors downed (The Ghostface)

81

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

97

Survivors downed with Dire Crows (The Artist)

49

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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