Total blood points earned

149,809,980

Max blood points amount spent on one character

20,224,336

Time played

998h 10m

Time played in last two weeks

0m

Blood points per hour

150,085

Estimated playtime per role

56% Survivor

Killer 44%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

136

Survivor full load-out matches

167

Ultra rare addon warded without a protection ward

1

Survivor rank
Ash III

Ash III

3 / 3 pips
Adept progress 8%

4 / 51

Survivor
Got 4 Left 47
Killer

Killer

Killer perfect matches (5 000 points each category)

360

Killer full load-out matches

243

Ultra rare offering burned

2

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 31%

13 / 42

Killer
Got 13 Left 29

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
57 398 Rafikxix 149 832 189 109 837 4 061
57 399 Maura Nizzi 149 831 552 0 827 5 462
57 400 leneen 149 821 718 168 810 3 320
57 401 MVRT 149 809 980 1 757 787 2 781
57 402 Zymon 149 809 143 471 781 4 318
57 403 mel 149 806 475 289 487 2 376
57 404 goraca cipka 149 803 883 2 005 453 1 487

Currently at

57 401 place

MVRT needs another

11 738 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

3,170

Obsessions healed

769

Survivors healed while you are injured

686

Survivors healed while rest are injured

931

Survivors unhooked

3,029

Survivors saved (from dying state/hook) in endgame

95

Knocked (In dying state) survivors healed

361

Survivors healed that come to you first

237

Protection hits for unhooked survivors

236

Protection hits for carried survivors

174

Survivors saved using pallet

28

Survivors affected with boon totems

7,383

Survivors affected with speed boost

5

Recovered from dying state

265

Take a hit with the Endurance status effect

164

Survivors healed in the Basement

12

Heals completed after all generators have been completed

0

Safe unhooks while broken

0

Protection hits during End Game

1

Objective actions

Objective actions

Highest prestige level

6

Mystery boxes opened

1,016

Items depleted

372

Repaired generators

2,781

Repaired damaged generators

1,884

Successful skill checks

31,035

Exit gates opened

300

Hex totems cleansed

155

Hex totems blessed

0

Chests opened

326

Chests opened in basement

34

Escapes when playing without any perk and repaired generator(s)

12

Matches with 300+ seconds of repairing generators

11

Matches in that picked up and used special item

194

Great skill checks while injured

319

Swap held Survivor items for new ones from chests (counts once per chest)

0

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

1

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

111

Finished repairs of generators while injured

3

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

3,872

Hits dodged by vaults

349

Basic attacks and projectiles dodged

6,436

Escapes after stunning killer using pallet

690

Escapes from killer gasp

118

Hooks sabotaged

112

Chases escaped after being injured in this chase

1,702

Chases lost by hiding in locker

124

Revealed killer aura

924

Unhooked yourself

29

Amount of screams

9,860

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Reveal the Killer's aura for a total of 60 seconds in a single trial

60

Blind killer using flashlight

76

Perform a fast vault within 3 seconds of getting hit

8

Pallet stun the Killer while holding a rare, common, or uncommon item

1

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

787

Escapes crawling (In dying state) through exit gates

98

Escapes through hatch

54

Escapes through hatch crawling (In dying state)

17

Escapes with new item

123

Escapes with somebody else item

15

Escapes being injured with for over half a match

73

Escapes while being downed at most once

499

Escapes after unhooked yourself

13

Escapes as obsession without getting a hit as last survivor

8

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

5

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

635

Escapes healthy or injured through hatch

37

Escaped by

93% Exit Gates

Hatch 7%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

0

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

3

Campbell's Chapel (Upstairs Main Building)

5

Family Residence (Main Building)

4

Sanctum of Wrath (Upstairs on Shrine)

7

Mother's Dwelling (Upstairs Cottage)

6

Temple of Purgation (Main Building Basement)

4

The Pale Rose (Steamboat)

6

The Game (Bathroom)

6

Mount Ormond Resort (Chalet/Main Building)

8

Dead Dawg Saloon (Upstairs Saloon)

6

Treatment Theatre (Operation Theatre)

9

Midwich Elementary School

1

Raccoon City Police Station (1st Floor Main Hall)

12

Eyrie of Crows (Inside Eyrie)

6

Garden of Joy (Upstairs Main Building)

3

Shattered Square (Upstairs Main Building)

5

Shelter Woods (by Command Centre)

4

Toba Landing repair (Upstairs Main Building)

3

Nostromo Wreckage (Mess Hall)

8

Greenville Square (Movie theatre)

2

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

9

Killer statistics

Killer statistics

Kills

Kills

Hooks

1,757

Obsessions sacrificed

461

Kills (Memento mories)

105

Kills (Memento mories) or sacrifices after last generator

553

All survivors sacrificed or killed (Memento Mori) before the last generator

214

Hooks

Hooks

Different survivors hooked in basement

328

Basement trees (3 or 4 survivors hooked in basement in this same time)

57

Survivors hooked while all remaining were injured

121

Survivors hooked before single generator was repaired

661

Survivors hooked in endgame

344

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

1,289

Generators damaged with Undetectable effect

205

Survivors grabbed while repairing a generator

66

Survivors grabbed while cleansing a totem

6

Generators protection

61% Protected

Unprotected 39%

Hit survivors with a basic attack while you are Undetectable

36

Survivors injured while in the basement

14

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

126

Oblivious effect applied

569

Survivors with Exposed effect downed

327

Survivors downed while carrying another survivor

57

Make unique survivors scream

1,997

Survivors hit with haste effect

1,095

Injure or down survivors who are Hindered

183

Survivors that holding Special Item hit

215

Survivors downed next to a raised pallet

1,671

Survivors downed in Exit Gate

1

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

84

Hatches closed

174

Survivors hit after they drop a pallet during chase

1,368

Survivors hit while carrying another survivor

206

Survivors detected using killer instinct

1,038

Killer vaults in chase

820

Survivors grabbed while performing a vault

1

Meters fallen

35

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

603

Blink attacks (The Nurse)

95

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

57

Matches finished with one or more Hex totems remaining

2

Traps triggered (The Hag)

139

Trials where each survivor was hit after teleport (The Hag)

2

Shocks (The Doctor)

107

Trials where all survivors suffered from madness 3 (The Doctor)

3

Hatchets thrown (The Huntress)

550

Survivors put to sleep (The Nightmare)

83

Reverse bear-traps put on survivors (The Pig)

52

Survivors sent to Cage of Atonement (The Executioner)

104

Survivors hit with Lethal Rush (The Blight)

300

Max Lacerations dealt (The Trickster)

193

Survivors with Broken effect downed

195

Condemned survivors (The Onryō)

548

Slams of one Survivor into another (The Mastermind)

5

Damage Survivor pursued by a Guard (The Knight)

7

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

150

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

9

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

28,190

Survivors downed by 24m+ hatchet throw (The Huntress)

1

Survivors downed with chainsaw (The Cannibal)

530

Intoxicated survivors downed (The Clown)

61

Survivors downed after phase walk (The Spirit)

14

Deep wounded survivors downed (The Legion)

92

Survivors downed while having max Sickness (The Plague)

124

Marked survivors downed (The Ghostface)

37

Survivors downed with Demon Fury (The Oni)

121

Survivors downed while speared (The Deathslinger)

69

Survivors downed with Victor clinging (The Twins)

4

Survivors downed while contaminated (The Nemesis)

65

Survivors downed with Dire Crows (The Artist)

16

Survivors downed during Nightfall (The Dredge)

20

Down survivor you recently teleported to (The Singularity)

112

Down survivor using UVX (The Unknown)

3

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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