Total blood points earned

237,361,417

Max blood points amount spent on one character

13,809,654

Time played

0m

Time played in last two weeks

0m

Blood points per hour

0

Estimated playtime per role

93% Survivor

Killer 7%

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

250

Survivor full load-out matches

718

Ultra rare addon warded without a protection ward

338

Survivor rank
Ash I

Ash I

2 / 4 pips
Adept progress 84%

43 / 51

Survivor
Got 43 Left 8
Killer

Killer

Killer perfect matches (5 000 points each category)

51

Killer full load-out matches

0

Ultra rare offering burned

0

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 2%

1 / 42

Killer
Got 1 Left 41

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
40 757 Dingsface 237 375 695 4 411 725 2 993
40 758 Adma? 237 366 987 2 608 671 3 329
40 759 MonsieurGary 237 363 533 2 947 665 2 750
40 760 Tokers 237 361 417 332 975 5 340
40 761 MångataLK 237 357 886 3 384 2 276 7 434
40 762 marbxn 237 357 669 4 466 2 284 7 416
40 763 Nod_is_eternal 237 352 331 2 089 881 4 771

Currently at

40 760 place

Tokers needs another

2 116 bloodpoints

to level up

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

4,139

Obsessions healed

835

Survivors healed while you are injured

883

Survivors healed while rest are injured

1,940

Survivors unhooked

4,100

Survivors saved (from dying state/hook) in endgame

97

Knocked (In dying state) survivors healed

260

Survivors healed that come to you first

364

Protection hits for unhooked survivors

291

Protection hits for carried survivors

62

Survivors saved using pallet

9

Survivors affected with boon totems

27,000

Survivors affected with speed boost

21

Recovered from dying state

267

Take a hit with the Endurance status effect

199

Survivors healed in the Basement

25

Heals completed after all generators have been completed

187

Safe unhooks while broken

18

Protection hits during End Game

67

Objective actions

Objective actions

Highest prestige level

100

Mystery boxes opened

659

Items depleted

1,302

Repaired generators

5,340

Repaired damaged generators

1,552

Successful skill checks

52,322

Exit gates opened

497

Hex totems cleansed

96

Hex totems blessed

1

Chests opened

726

Chests opened in basement

2

Escapes when playing without any perk and repaired generator(s)

420

Matches with 300+ seconds of repairing generators

3,604

Matches in that picked up and used special item

513

Great skill checks while injured

2,452

Swap held Survivor items for new ones from chests (counts once per chest)

133

Highest bloodweb level

50

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

8

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

8

Healing or repairing skill checks

5,217

Finished repairs of generators while injured

178

Chests opened with a key

5

Boldness actions

Boldness actions

Vaults in chase

2,619

Hits dodged by vaults

210

Basic attacks and projectiles dodged

4,591

Escapes after stunning killer using pallet

878

Escapes from killer gasp

35

Hooks sabotaged

104

Chases escaped after being injured in this chase

2,462

Chases lost by hiding in locker

4

Revealed killer aura

2,383

Unhooked yourself

16

Amount of screams

12,376

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

3

Reveal the Killer's aura for a total of 60 seconds in a single trial

18,360

Blind killer using flashlight

2

Perform a fast vault within 3 seconds of getting hit

562

Pallet stun the Killer while holding a rare, common, or uncommon item

462

Trials where you've revealed or seen the Killer's aura 11+ times

6,764

Escapes

Escapes

Total escapes

975

Escapes crawling (In dying state) through exit gates

71

Escapes through hatch

62

Escapes through hatch crawling (In dying state)

12

Escapes with new item

254

Escapes with somebody else item

4

Escapes being injured with for over half a match

99

Escapes while being downed at most once

670

Escapes after unhooked yourself

4

Escapes as obsession without getting a hit as last survivor

3

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

842

Escapes healthy or injured through hatch

50

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

3

Escapes while broken

11

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

5

Sanctum of Wrath (Upstairs on Shrine)

3

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

1

The Pale Rose (Steamboat)

3

The Game (Bathroom)

2

Mount Ormond Resort (Chalet/Main Building)

7

Dead Dawg Saloon (Upstairs Saloon)

9

Treatment Theatre (Operation Theatre)

4

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

1

Eyrie of Crows (Inside Eyrie)

7

Garden of Joy (Upstairs Main Building)

4

Shattered Square (Upstairs Main Building)

3

Shelter Woods (by Command Centre)

2

Toba Landing repair (Upstairs Main Building)

4

Nostromo Wreckage (Mess Hall)

7

Greenville Square (Movie theatre)

4

Forgotten Ruins (Torture Room)

5

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

11

Killer statistics

Killer statistics

Kills

Kills

Hooks

332

Obsessions sacrificed

42

Kills (Memento mories)

10

Kills (Memento mories) or sacrifices after last generator

57

All survivors sacrificed or killed (Memento Mori) before the last generator

6

Hooks

Hooks

Different survivors hooked in basement

0

Basement trees (3 or 4 survivors hooked in basement in this same time)

0

Survivors hooked while all remaining were injured

58

Survivors hooked before single generator was repaired

53

Survivors hooked in endgame

16

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

0

Generators damaged with Undetectable effect

28

Survivors grabbed while repairing a generator

7

Survivors grabbed while cleansing a totem

0

Generators protection

30% Protected

Unprotected 70%

Hit survivors with a basic attack while you are Undetectable

34

Survivors injured while in the basement

0

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

0

Oblivious effect applied

0

Survivors with Exposed effect downed

0

Survivors downed while carrying another survivor

0

Make unique survivors scream

512

Survivors hit with haste effect

134

Injure or down survivors who are Hindered

16

Survivors that holding Special Item hit

288

Survivors downed next to a raised pallet

396

Survivors downed in Exit Gate

3

Survivors downed withit 30 seconds of breaking pallet or wall

0

Preventing escape

Preventing escape

Survivors grabbed from locker

18

Hatches closed

35

Survivors hit after they drop a pallet during chase

198

Survivors hit while carrying another survivor

0

Survivors detected using killer instinct

314

Killer vaults in chase

114

Survivors grabbed while performing a vault

12

Meters fallen

359

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

2

Uncloak attacks (The Wraith)

52

Blink attacks (The Nurse)

0

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

0

Matches finished with one or more Hex totems remaining

0

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

0

Trials where all survivors suffered from madness 3 (The Doctor)

0

Hatchets thrown (The Huntress)

0

Survivors put to sleep (The Nightmare)

0

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

0

Survivors hit with Lethal Rush (The Blight)

0

Max Lacerations dealt (The Trickster)

0

Survivors with Broken effect downed

0

Condemned survivors (The Onryō)

0

Slams of one Survivor into another (The Mastermind)

0

Damage Survivor pursued by a Guard (The Knight)

0

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

0

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

0

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

0

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

0

Intoxicated survivors downed (The Clown)

0

Survivors downed after phase walk (The Spirit)

0

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

0

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

0

Survivors downed while speared (The Deathslinger)

0

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

67

Survivors downed with Dire Crows (The Artist)

0

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

0

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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