Overall statistics

Overall statistics

Account overall

Account overall

Total blood points earned

73,747,430

Max blood points amount spent on one character

7,544,167

Highest prestige level

41

Mystery boxes opened

135

Time played

634h 46m

Time played in last two weeks

37h 37m

Blood points per hour

116,180

Estimated playtime per role

56% Survivor

Killer 44%

Discovered hidden guardian ath the Yamaoka Estate (Tanuki)

0

Highest bloodweb level

50

Survivor

Survivor

Survivor perfect matches (5 000 points each category)

71

Survivor full load-out matches

338

Ultra rare addon warded without a protection ward

72

Survivor rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 0%

0 / 51

Survivor
Got 0 Left 51
Killer

Killer

Killer perfect matches (5 000 points each category)

171

Killer full load-out matches

135

Ultra rare offering burned

9

Killer rank
Ash IV

Ash IV

0 / 3 pips
Adept progress 5%

2 / 42

Killer
Got 2 Left 40

Leaderboards

Total blood points earned Hooks Total escapes Repaired generators
94 401 Kresh 23 319 035 165 42 230
94 402 Alucard 23 318 705 190 68 361
94 403 Káiser 23 318 287 102 290 1 229
94 404 123 23 313 282 516 159 586
94 405 adnap 23 313 173 445 103 584
94 406 Cora 23 311 795 433 100 498
94 407 SKelly118 23 311 247 65 93 264

Currently at

94 404 place

123 needs another

5 005 bloodpoints

to level up

Estimated time

1h

Survivor statistics

Survivor statistics

Altruism actions

Altruism actions

Health states healed

877

Obsessions healed

221

Survivors healed while you are injured

199

Survivors healed while rest are injured

290

Survivors unhooked

1,029

Survivors saved (from dying state/hook) in endgame

40

Knocked (In dying state) survivors healed

110

Survivors healed that come to you first

82

Protection hits for unhooked survivors

96

Protection hits for carried survivors

66

Survivors saved using pallet

7

Survivors affected with boon totems

639

Survivors affected with speed boost

0

Recovered from dying state

87

Take a hit with the Endurance status effect

123

Survivors healed in the Basement

2

Heals completed after all generators have been completed

30

Safe unhooks while broken

6

Protection hits during End Game

24

Objective actions

Objective actions

Items depleted

206

Repaired generators

1,308

Repaired damaged generators

845

Successful skill checks

15,383

Exit gates opened

162

Hex totems cleansed

34

Hex totems blessed

0

Chests opened

232

Chests opened in basement

80

Escapes when playing without any perk and repaired generator(s)

12

Matches with 300+ seconds of repairing generators

5

Matches in that picked up and used special item

67

Great skill checks while injured

168

Swap held Survivor items for new ones from chests (counts once per chest)

13

Escapes after repairing the equivalent of 1 gen with only 3 universal perks equipped

0

Escapes after repairing the equivalent of 1 gen with only 2 universal perks equipped

0

Healing or repairing skill checks

725

Finished repairs of generators while injured

38

Chests opened with a key

0

Boldness actions

Boldness actions

Vaults in chase

1,484

Hits dodged by vaults

160

Basic attacks and projectiles dodged

2,721

Escapes after stunning killer using pallet

519

Escapes from killer gasp

46

Hooks sabotaged

38

Chases escaped after being injured in this chase

567

Chases lost by hiding in locker

2

Revealed killer aura

70

Unhooked yourself

55

Amount of screams

3,483

Reveal the Killer's aura for a total of 60 seconds in a single trial

1,260

Blind killer using flashlight

235

Perform a fast vault within 3 seconds of getting hit

107

Pallet stun the Killer while holding a rare, common, or uncommon item

217

Trials where you've revealed or seen the Killer's aura 11+ times

0

Escapes

Escapes

Total escapes

321

Escapes crawling (In dying state) through exit gates

40

Escapes through hatch

20

Escapes through hatch crawling (In dying state)

6

Escapes with new item

87

Escapes with somebody else item

8

Escapes being injured with for over half a match

27

Escapes while being downed at most once

181

Escapes after unhooked yourself

16

Escapes as obsession without getting a hit as last survivor

2

Escapes from Disturbed Ward (Crotus Prenn Asylum) without getting a hit

0

Escape through hatch using key

0

Escapes after fixing last generator as lone survivor

1

Escapes through exit gates

261

Escapes healthy or injured through hatch

14

Escaped by

94% Exit Gates

Hatch 6%

Find and use the Hand or Eye of Vecna and escape a Trial

0

Escapes while broken

1

Escapes from maps

Escapes from maps

Disturbed Ward (Upstairs Main Building)

2

Campbell's Chapel (Upstairs Main Building)

3

Family Residence (Main Building)

1

Sanctum of Wrath (Upstairs on Shrine)

9

Mother's Dwelling (Upstairs Cottage)

1

Temple of Purgation (Main Building Basement)

3

The Pale Rose (Steamboat)

1

The Game (Bathroom)

3

Mount Ormond Resort (Chalet/Main Building)

5

Dead Dawg Saloon (Upstairs Saloon)

2

Treatment Theatre (Operation Theatre)

2

Midwich Elementary School

3

Raccoon City Police Station (1st Floor Main Hall)

3

Eyrie of Crows (Inside Eyrie)

2

Garden of Joy (Upstairs Main Building)

0

Shattered Square (Upstairs Main Building)

1

Shelter Woods (by Command Centre)

1

Toba Landing repair (Upstairs Main Building)

2

Nostromo Wreckage (Mess Hall)

0

Greenville Square (Movie theatre)

1

Forgotten Ruins (Torture Room)

0

Fallen Refuge

0

Raccoon City Police Exit Opened and Escaped

3

Killer statistics

Killer statistics

Kills

Kills

Hooks

822

Obsessions sacrificed

196

Kills (Memento mories)

25

Kills (Memento mories) or sacrifices after last generator

274

All survivors sacrificed or killed (Memento Mori) before the last generator

93

Hooks

Hooks

Different survivors hooked in basement

101

Basement trees (3 or 4 survivors hooked in basement in this same time)

5

Survivors hooked while all remaining were injured

62

Survivors hooked before single generator was repaired

337

Survivors hooked in endgame

154

Territory protection

Territory protection

Generators damaged with at least one survivor hooked

347

Generators damaged with Undetectable effect

42

Survivors grabbed while repairing a generator

16

Survivors grabbed while cleansing a totem

2

Generators protection

58% Protected

Unprotected 42%

Hit survivors with a basic attack while you are Undetectable

42

Survivors injured while in the basement

3

Downs and effects

Downs and effects

Survivors with Oblivious effect downed

41

Oblivious effect applied

115

Survivors with Exposed effect downed

90

Survivors downed while carrying another survivor

17

Make unique survivors scream

662

Survivors hit with haste effect

278

Injure or down survivors who are Hindered

42

Survivors that holding Special Item hit

12

Survivors downed next to a raised pallet

611

Survivors downed in Exit Gate

13

Survivors downed withit 30 seconds of breaking pallet or wall

29

Preventing escape

Preventing escape

Survivors grabbed from locker

26

Hatches closed

62

Survivors hit after they drop a pallet during chase

590

Survivors hit while carrying another survivor

57

Survivors detected using killer instinct

136

Killer vaults in chase

191

Survivors grabbed while performing a vault

7

Meters fallen

314

Merciless Victories with 3 Universal Perks

0

Killer abilities

Killer abilities

Killer abilities actions

Killer abilities actions

Survivors trapped and picked up (The Trapper)

0

Uncloak attacks (The Wraith)

344

Blink attacks (The Nurse)

139

Survivors grabbed after triple blink (The Nurse)

0

Obsessions hooked

29

Matches finished with one or more Hex totems remaining

4

Traps triggered (The Hag)

0

Trials where each survivor was hit after teleport (The Hag)

0

Shocks (The Doctor)

130

Trials where all survivors suffered from madness 3 (The Doctor)

8

Hatchets thrown (The Huntress)

682

Survivors put to sleep (The Nightmare)

21

Reverse bear-traps put on survivors (The Pig)

0

Survivors sent to Cage of Atonement (The Executioner)

4

Survivors hit with Lethal Rush (The Blight)

1,096

Max Lacerations dealt (The Trickster)

45

Survivors with Broken effect downed

208

Condemned survivors (The Onryō)

3

Slams of one Survivor into another (The Mastermind)

1

Damage Survivor pursued by a Guard (The Knight)

2

Survivors downed with effect exposed applied by Lock on mechanic (The Skull Merchant)

0

Survivors hit during Tail attack (The Xenomorph)

0

Hit a Survivor within 3 seconds of performing a Scamper (The Good Guy)

1

Injure a Survivor with a basic attack within 15 seconds of casting a spell (The Lich)

0

Retrieve the Hand or Eye of Vecna and kill or sacrifice all Survivors in the same match (The Lich)

0

Hit a Survivor using Hellfire (The Dark Lord)

11

Damage Survivor pursued by a Guard (The First)

0

Perfectly times grab attacks (The Ghoul)

0

Survivors immobilized to a wall (The Slasher)

0

Survivors interrupted in Security Office (The Animatronic)

0

Killer abilities downs

Killer abilities downs

Survivors downed with chainsaw (The Hillbilly)

18

Survivors downed by 24m+ hatchet throw (The Huntress)

0

Survivors downed with chainsaw (The Cannibal)

121

Intoxicated survivors downed (The Clown)

21

Survivors downed after phase walk (The Spirit)

27

Deep wounded survivors downed (The Legion)

0

Survivors downed while having max Sickness (The Plague)

46

Marked survivors downed (The Ghostface)

0

Survivors downed with Demon Fury (The Oni)

136

Survivors downed while speared (The Deathslinger)

111

Survivors downed with Victor clinging (The Twins)

0

Survivors downed while contaminated (The Nemesis)

3

Survivors downed with Dire Crows (The Artist)

2

Survivors downed during Nightfall (The Dredge)

0

Down survivor you recently teleported to (The Singularity)

1

Down survivor using UVX (The Unknown)

0

Whip downs (The Krause)

0

Killer abilities chart

Killer abilities chart

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